Which is better?
Got both from engrams and they both have void damage and the same middle perk options of Flared Magwell (Faster Reloads) / Field Scout (Increased mag size) / Perfect Balance (very low recoil)
RoF: Harm's Way has much higher
Impact: All Odds has much higher
Range: All Odds has higher
Stability: Harm's Way has much higher
Reload: Harm's Way slightly better
Magazine (w/o and w/ Field Scout): All Odds has 26/50; Harm's Way has double (54/100)
And here are the unique perks for each:
Harm's Way
- Counter balance (increased stability)
- Grenadier (Kills reduce grenade cool down)
All Odds
- Rodeo (Reduces severity of recoil)
- Surplus (Find more ammo)
						
					
					
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	They're both wrong my jolders hammer eats everything
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	AAO just destroys me in pvp when I use the harms way. So there you go
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	surplus is actually awesome. purple drops errywhere and rodeo is solid too.
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	Definitely Against All Odds. That gun is an absolute beast! Looks like you got some sick perks as well on it.
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	I have both as well but I prefer against all odds because it hits a lot harder, kinda like the swarm of you ever had one
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	Thunderlord. :D
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	all odds
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	Against All Odds is superior.
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	Neither, Deviant Gravity-A.
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	Depends really. Both are mediocre PvE, but against all odds absolutely wrecks in PvP. I'd say, given your perks, field scout Against All Odds either way it goes.
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	9 RepliesI have both and I prefer harms way for the 100 round clip which is amazing against large mobs or bosses
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	I feel i got very lucky in my Harms Way with Spray and Play, Field Scout, and Feeding Frenzy. I have dusted 6 other legendary machine guns that couldnt keep up.
