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originally posted in: You're going to get banned...
12/29/2014 6:08:33 PM
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I was referring to being teleported as one person through the portal as well as being stuck in the gate despite walking through. That I've experienced personally and witnessed countless times with other folks who have insane connections. Invincible praetorians I've only encountered once.
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  • They are all the same. What is the most obvious indication of lag in these sorts of games? Teleporting, warping, people moving without command. Now, think of it in reverse, the game is placing an individual to a random location based on nothing more than the amount of people registered on the server. If the game can't find any but the host or their is a delay in its execution (whereby the random placement has changed before the execution server side) you are likely to get these sorts of "glitches". Fair enough, the being teleported to 2 different planets should be able to be fixed/reduced by extending the amount of time it takes to register the random location but we do not know what else this could effect with regards to the overall script in the fight.

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  • Fair point. My issue is that when these same issues are experienced by such a large portion of the player base and as consistently as they do, I'm inclined to think there's more to it than just a poor connection and that Bungie should be able to do something about it. The increasing the time to register people to send would be a start.

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  • Only teleporting 1 person in the fireteam during the timestream event is not a lag issue - it is a code issue. It is literally the game choosing 1 person when the design intends for 3. The "fixed" this before when they made the decision by the game random instead of the people furthest back - they could fix this one as well but choose not to because such a design ruins a run rather than help it. If they start banning people for cheesing Crota, then what about all the people who cheesed the Templar, or Atheon?

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  • To me that sounds as if the game only registered one person being in the fight. Or the other two intended teleports suffered packet loss.

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