You called the platform an exploit, which wanted me to ask how do you view the raid. Do you think the raid should only have one solution to overcome the challenges, or do you think the raid should have different solutions based on exploration and mastery of the game mechanics?
Pressing A/X and hiding behind a wall is not mastering game mechanics. The platform was an exploit. You wanna talk mastering game mechanics. Try getting a team with skills that complement each other. When you wanna hide and be safe- defender shield. Don't act like that platform was a tactic.
The platform is tactical use of level design, just like hiding behind any piece of cover. The use of our jumping abilities let us get to that location.
Tell me how do you define an exploit?
Because the real definition that is found in dictionaries states that exploit is making use of a resource.(he exploited his opponents weakness.)
I get it. You wanna hide behind a wall and never risk taking damage. The reason it's an exploit in gaming definition (unintended, 100% advantage over an enemy) is cuz literally nothing will ever reach you. Hell the Templars shots barley ever make it to the platform.
There are a few problems with that definition is that it is very subjective and all creative us of game mechanics would be classified as exploits until bungie makes their call on the matter, as well as it is a catch-all most likely defined the way it is to ensure all creative use of game mechanics had a negative connotation associated with them.
Now that definition is not from any dictionary but rather a book on game design: Developing Online Games: An Insider's Guide
Now if we were to use the real definition of exploit that is used in dictionaries(http://www.oxforddictionaries.com/us/definition/american_english/exploitation)
It removes the negative connotation as well as hopefully making the discussion more civil and possibly even bring more thought provoking ideas and rational to the forefront.
Hopefully you agree with me that name calling and bashing others is not the best way to have a deep and thoughtful discussion.
Especially when talking about developer intent, game mechanics, level design and how it interacts with gameplay. I understand that having that type of art house discussion can be meaningless as the devs will do as they please.
However if we could have such a in depth and thought provoking discussion while remaining civil think of how less toxic the community may be.
So if I may ask would you like to help lower the toxicity of the forum are try with me to have a in-depth civil discussion regarding game mechanics, level design, gameplay, and developer intent?
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.