Someone made this gem and I thank them for it. Best of VGX.
Now, I genuinely like Keighley and the idea of VGX and I think the format was better than in previous years. It was wonderful to see developers able to discuss their games and to get a bit of insight into the development of these monolithic titles, which is something that scarcely reaches the general public. Game development is costly, time consuming, and difficult and any way that the industry can shed some light on that and humanize the development is good in my book. So kudos to them on attempting to do that. But, sadly, it felt a tad rushed, unrehearsed and Joel Mchale was being an ass to an extreme degree.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.