Some of you may remember the brief period during S23 when Severance Enclosure had legitimate viability in PVE, mostly in Onslaught. The set up was simple and explosively fun-
Void Titan with Controlled Demo & Echo of Cessation resulted in entire rooms detonating with spectacular purple explosions! Then came TFS......
The Spirit of Severance perk was overtuned and given the programming, Bungie opted to nerf Severance Enclosure with it. This effectively canned this unique and niche build.
Until now.......
Enter Severance Reborn-
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[b]Super[/b]: [i]Ward of Dawn[/i]
[b]Aspects[/b]: [i]Offensive Bulwark; Controlled Demo[/i]
[b]Fragments[/b]: [i]Cessation; Obscurity; Starvation; Reprisal [/i]
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[b][u]Artifact[/u][/b]
[b]C1[/b]- [i]Total Carnage; The Thick of It[/i]
[b]C2[/b]- [i]Debilitating Wave; Curative Orbs; Weakened Clear[/i]
[b]C3[/b]- [i]Served Cold; Old God’s Rite[/i]
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[b]Armor[/b]: [i]x4 Techeun’s Regalia[/i]
[b]Head[/b]- [i]Siphon x3[/i]
[b]Arms[/b]- [i]HH x2; Momentum Transfer[/i]
[b]Chest[/b]- [i]Resist; Charged Up[/i]
[b]Legs[/b]- [i]Stacks on Stacks; Orbs of Restoration; Invigoration[/i]
[b]Class[/b]- [i]Benevolent Finisher; Reaper; Outreach[/i]
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[b][u]Weapons[/u][/b]
[b]Kinetic[/b]- [i]Festival Flight; Demo+Attrition Orbs[/i]
[b]Energy[/b]- [i]Vexcaliber[/i]
[b]Heavy[/b]- [i]Hammerhead; Destabilizing Rounds+Flex[/i]
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[b][u]Gameplay Theory[/u][/b]
The entire build is predicated on Finishers. Finishers do the following-
-Make a big Boom! (Severance)
-Make everything Volatile (Cessation)
-Slow and Disorient Enemies (Techeun's+Severance)
-Weaken (Total Carnage)
-Create MASSIVE Orbs of Power (Curative Orbs+Benevolent Finisher)
-Make you Invisible (Obscurity)
-Heal you and your allies (Controlled Demo+Cessation)
The chain reactions set up loads of volatile ads for Void Breaches (Cessation), which feed our Melees (Served Cold Artifact Mod), give Devour (Starvation) and empower our Void weapons via Old God's Rite.
Devour via Starvation and the Techeun's Armor Set keep our abilities at maximum uptime so we can keep on dishing out loads of Volatile! Volatile heals allies within 40m 90 HP. To further aid allies we have Vexcaliber, which essentially gives Overshields on demand, allowing for EZ proccs to various Artifact bonuses (such as Shieldcrush) or Exotic Armor effects for Allies. For ourself, Overshield upkeeps Offensive Bulwark for constant stream of Grenade and Melee energy.
Perhaps the MOST important and unique part of this setup comes through Benevolent Finisher. This mod creates an Orb of Power that grants 7% Super to your allies. Curative Orbs ALSO creates an Orb for yourself and allies that grants 7% Super energy. Stacks on Stacks allows us to grab this Orb to create a nearly endless loop of Armor Charge we can then dish out to create MASSIVE orbs for allies to feed their Supers. This is a loop that can effectively be put on any build, Severance just having a natural affinity for Finishers.
Another quality option however would be Crest of Alpha Lupi, as Ward of Dawn's Orbs would collectively grant 14% of one's Super. This could lead to some impressive Super Chaining for players using Blade Barrage with Shards, as 2 Finishers prior to DPS, alongside of Bubble's Orbs would grant 45% of the Super back to Allies. Shards gives 50% back, so theoretically players could pop back to back Barrages with fairly low setup conditions!!!
This is the perfect build for ad dense activities such as Onslaught, The Coil, Contest of Elders, and a select handful of GMs. If you've ever wanted to LARP and explosive Assassin, this is your build!
https://mobalytics.gg/destiny-2/profile/rusty-sun-7cwxqw/builds/e2a51e6d-108f-4d19-b872-c2dec4741e28
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3 RepliesI’m digging the layout of how you posted the build. Easy to replicate. One question for you: I haven’t used Vexcalibur in quite some time; which catalyst are you using for it? This build seems fun. Gonna try it out.