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Destiny 2

Discuss all things Destiny 2.
Edited by GradeMyGuardianTTV: 9/10/2026 3:21:14 PM
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Lucky Pants Is BACK!

The constant demand I have to craft wild builds that aren't well known has mostly been satiated via off-class play in the form of more time on Warlock and Hunter. I feel as though I've exhausted most potential builds for Titan, and as such, Hunter & Warlock have been a satisfactory change of pace. In looking for high quality Endgame builds, I came across the following creator's setup, where he was NUKING Barrier Champs in Ultimate Conquest- https://youtu.be/6x6esdnTRpA?si=z8m1Vvk5wGelfO64 Digging through the build, I have decided to implement my own iteration of this, hopeful to duplicate some of the potential in Endgame. While I lack several of the components (chiefly Unloved and the Armor), I believe I have a quality placeholder that many other could duplicate and would appreciate. . [u][b]Class[/b]-[i]Hunter+Lucky Pants[/i][/u] [b]Super:Solar[/b] . [b][u]Aspects[/u][/b] [i]Winter’s Shroud Ascension[/i] . [b][u]Fragments[/u][/b] [i]Hope Purpose Ruin Solitude[/i] . [u][b]Artifact[/b]: [i]Hunter’s Journal[/i][/u] [b]C1[/b]- [i]Creeping Chill; Energy Diffusion[/i] [b]C2[/b]- [i]Counter Energy; Radiant Orbs; Solar Fulmination[/i] [b]C3[/b]- [i]Shield Crush; Expanding Abyss[/i] . [b][u]Armor[/u][/b] [i]x2 Smoke Jumper+ x2 Crystocrene[/i] . [b][u]Stats[/u][/b] [i]200 Weapons 100 Class +70 Grenade +70 Melee Dump Super[/i] . [b]Head[/b]: [i] Harmonic Siphon; Finder; Dynamo[/i] [b]Arms[/b]:[i] Impact Induction; Momentum Transfer; Loader[/i] [b]Chest[/b]: [i]Resist; Charged Up[/i] [b]Legs[/b]: [i]Orbs of Restoration; Solar Surge x2[/i] [b]Class[/b]: [i]Reaper; Powerful Attraction; Time Dilation[/i] . [b][u]Weapons[/u][/b] [b]Kinetic[/b]: [i]Bold Endings[/i] (Attrition Orbs+Frenzy) [b]Energy[/b]: [i]Erianna’s Vow[/i] [b]Heavy[/b]: [i]False Idols [/i](Eager Edge+Elemental Honing) (alternate- Chivalric Fire- Repulsor+Eager Edge) . [u][b]Gameplay Theory[/b][/u] The build centers around stacking Lucky Pants via a Heavy Burst HC, in order to boost Erianna's. Damage is further enhanced by Surge Mods and the Solar Fulmination Artifact mod. Radiance is the last layer of damage, arriving via Radiant Orbs. Orbs provide Surge proccs, Radiance, Restoration (via Facet of Purpose), DR (Smoke Jumper) and ability energy (Orbs of Restoration). Regarding DR, it arrives in 5 different forms on this build. First is Smoke Jumper, which is achieved via an Orb pickup and scales from 40% to 24% over 3 seconds. Second is via Winter's Shroud, that offers a 50% DR buff after Dodging for 4 seconds. While on the subject of Dodging, Ascension grants another 60% in the animation, and has the potential to procc Amplify, which is +15%. Lastly is via Creeping Chill, which provides Frost Armor via Bold Endings, an interaction I will detail later. The ability uptime of the build is centered around the Dodge, which stacks regeneration via Winter's Shroud and Facet of Hope. Dodge applies Slow and Jolt, thereby lending to an easy x2 Elemental Honing Procc. Smoke Bomb is amplified to a 25% debuff via Expanding Abyss, while adding an additional debuff for Elemental Honing. Facet of Solitude allows for Sever on target (common with Bold Endings) for another enemy debuff and potential Elemental Honing procc. Shield Crush is readily attained via Dodge, which provides Amplified, or via Radiant Orbs. Grenade choice is at the discretion of the user, but I like Duskfield on paper, considering the next interaction I will detail. To further make use of Shieldcrush, we have Creeping Chill, which serves as an alternate means to Frost Armor via Bold Endings. Bold Endings having Attrition Orbs serves to enable the feeding Orbs for all of the aforementioned. While I have yet to playtest this build, I love it's potential on paper. If any of you give this a go in the next 48hrs let me know how it played!

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