- Gjallarhorn
- Osteo Striga
- Quicksilver Storm
- Witherhoard
- Lament
- Divinity
- Dead Man's Tale
- Veist Stinger
- Reconstruction
- Precision Instrument on 3 burst heavy linears
- Shattering not stunning unstoppable champions
- Vex Mythoclast RPM
- Starfire Protocol
- Sunbracers
- Lorelay Splendor
- Helm of Saint 14
WHAT ELSE??
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6 Replieslol remember when a certain twid said we will no longer nerf anything well that was a big fat lie
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3 Replies[quote] WHAT ELSE??[/quote] Go back to pre-shadowkeep damage. Undo the "go-slow" update.
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Edited by Bore: 5/7/2026 9:13:24 PM[quote] - Lorelay Splendor [/quote] Much of your list is problematic, but I can only be bothered leaving this here for now. [url=https://media.discordapp.net/attachments/508823920519020552/964623788803239996/4-15-2022_4-26-28_PM-ntzgyjfj.mov?ex=69fe47e9&is=69fcf669&hm=8002b91ff84f03636be7a08ab0964c2cb6b367fb2184f1d89552887fe0058240&]Pre “Nerf” Loreley[/url] Then the “Nerfed” version had my team unequipping the exotic during contest Kings Fall because we could not wipe to adds with it on.
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Edited by SpunChii: 5/6/2026 4:59:48 PMAuto loading holster, Full court, Cluster bombs, Thresh.
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Also reverse super nerfs that arent game breaking
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The games gone ability spam because weapons just don't do enough in its current state... agree with all of the weapons listed. Especially linear PI.
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Honestly what Bungie should be doing is saying screw balance. Revert all nerfs and make things powerful again. Let us have that power fantasy and just have fun. I’d even say bring back the craftening and create absolute chaos in the game. Something man.
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Arbalest Thorn Le Monarque Ruinous Dead messenger Warcliff Exenophage
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Hallowfire heart
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Spirit of star eater twilight arsenal
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3 RepliesBubble as a whole really
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- Gjallarhorn - Yes - Osteo Striga - They should’ve just nerfed the poison damage instead of the horrible change they did. - Quicksilver Storm - Nerf was justified but a bit overkill. - Witherhoard - Yes - Lament - yes - Divinity - Meh - Dead Man's Tale - 1000% - Veist Stinger - Nerf was justified but a bit overkill. - Reconstruction - Nerf was justified but a bit overkill. - Precision Instrument on 3 burst heavy linears - Yes - Shattering not stunning unstoppable champions - Yes unless they give Stasis a new keyword. - Vex Mythoclast RPM - Yes - Starfire Protocol - Nerf was justified but a bit overkill. - Sunbracers - Nerf was justified but a bit overkill. - Lorelay Splendor - Nerf was justified but a bit overkill. - Helm of Saint 14 - Yes Just my opinion tho. I’d add Two-Tailed Fox and Arbalest
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Primary ammo'd anything cause they are freaking pee shooters unless its quick match or target range lol...
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Return Ace of Spades back to glory.
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8 RepliesAre you kidding? PvE is so stupidly easy, you barely ever run risk of dying outside of grandmasters. If at all, they should make us players weaker in survivability without halting life regen. They should make us more like glass cannons.
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Young Ahamakara Gauntlets and tripmines. Return them to their D1 glory.
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2 RepliesSlide+Shoot+Melee Eliminated for the sake of PVP. Reduced the skill ceiling across multiple Titan builds that used 1:2P Shotty's as supplemental burst. The fact Wormgod's is arguably the strongest it's ever been, yet only works with Hammers, which is instantly refundable is just stupid. Seismic Strike & Shield Bash both use the entire Melee. I don't see why we can't get this back......
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I'm fine with nerfs as long as it's not overkill like Bungie does often.
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Fighting lion....
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Should also do the same for pvp weapons what with how often they keep making stat monsters or when they put perks on other weapons that just invalidate other nerfs. Kind of hard to justify how hard they hit Luna/ Not Forgotten (a lot harder than they said they would actually) when they create 180s that can 3 tap without a kill beforehand The nerf to Thorn's catalyst, especially when it lost the 2 crit 1 body at base as well as the 2 tap (which was literally a selling point for it's reprisal) while buffed. That poison is really just a delayed precision instrument which doesn't affect ttk or ease of use on 140s. Hard to justify all the damage nerfs to a weapon like Dead Man's Tale when (with the right perks) 260s can 4 tap, 180s can 3 tap, and then there's 120 hand cannons (I'm including these because of the several times I've seen complaints about their "scout rifle range" 🙄) that can 2 tap But as for PvE? All they'd need to do is remove power deltas.
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Dev skills cause boy it feels like they've been nerfed throughout the years....