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Destiny 2

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2/21/2026 11:36:28 PM
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Who Plays This Blam!!!

Just tried to solo GM Vanguard EDZ. I mean you people actually find this crap fun? You enjoy shooting enemies that take no DMG, heal, and have shields that seem to never break and are backed with an over shield nonstop? I don't see the enjoyment. I don't see the appeal in trying for a t5 Horror's Leastb in an unenjoyable nonsensically difficult playlist. Bungie you got your whole being up your tuckus.

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  • The OP is about to get absolutely piled on for this thread — “it’s three-man content,” “stop whining,” “get better,” the usual tired nonsense. And sure, if someone was trying to brute-force it with a trash build and half the recommended light level, I’d agree. But that’s not what this is. When players have done the mandatory grind, hit the cap, farmed the rolls, optimized their builds, and are running the best gear the game has to offer — then yes, any content in the game should be achievable. Not free. Not easy. Not brain-dead. But achievable through skill and execution — not artificially walled off. Instead, Bungie’s design philosophy seems to be: no matter how much you grind, you’re still weak. Power caps, scaling, forced deltas — it all ensures that you never actually feel powerful. You just feel temporarily less handicapped. What’s the point of chasing loot if you’re permanently underpowered? What’s the point of “endgame gear” if the endgame still treats you like you just logged in yesterday? Challenge is good. Artificial suppression isn’t. There’s a difference between “this is hard” and “the system is designed so you can never outgrow it.” If grinding for the best possible loadout still leaves you feeling weak, then the loot treadmill stops being rewarding — what is the point? And when progression feels meaningless, players don’t stay motivated. They just leave.

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