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Destiny 2

Discuss all things Destiny 2.
1/4/2026 1:36:01 PM
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Obelix
Obelix

Menhir old

Let’s talk about challenge

There is a fine line between challenge and frustration in a game. Challenge is engaging when it rewards mastery, which involves learning pattern and mechanics of a game. For this feeling of progression to occurs there need to be a consistency in the experience, if the rules keeps changing, frustration sets in. And that’s exactly what Bungie has been doing with the portal and daily random modifiers. Providing inconsistent experience, from day to day. I love trying build in GM. I got some great one together, everything went smooth even did a flawless run. Log in the next day en everything feels different. And I get the idea « modifiers change so you need to change and adapt your build to succeed …. » but daily? Where every single activity has a different set of modifiers? Looking at the time I waste already in LfG, imagine if before each activity, everyday, you have to read 15 different modifiers and tweak your build accordingly, this turns into an inventory management game. And that’s before you consider modifiers you just can’t build into, that are straight up bad. Since they are all mixed randomly, you end up with days that feels much better/worse than others. It’s yesterday’s news that the portal sucks, but as far as I’m concerned I’m not bothered as much by the cheap aesthetics as by the way it ruins every activities by randomly forcing modifiers. That’s why the Renegades activity is more fun in my experience, it’s challenging but the experience is much more consistent allowing for mastery of the mechanics => fun. TLDR: Bungie => Portal modifiers => get rid of that s***.

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  • Edited by Motorhead England: 1/4/2026 9:37:57 PM
    And this is exactly why player numbers continue to fall, and we'll never see the huge numbers of the past ever again. For 11 years I have strived to improve in the game that I once loved. Whatever new challenges were put in front of us, we changed our builds, loadouts, strategies etc to progress through the game and attempt to beat the hardest content. What they have done to Destiny since Edge of Fate, has made me, and I guess many others, just give up. We grind for a max power that never matches our enemies We chop and change loadouts and strategies, which once would see us through an entire season, that are useless the following day. The game that is so big, where there were multiple ways to play, has become irrelavent, and we are funnelled into the portal....the only way to get new loot and progress light level wise. I couldn't wait to log on in those days, and spend multiple hours trying to beat end game content with a few friends. I log on now, try something from the portal, and if I fail, I log off. Player numbers are decreasing to the point where even those in clans are looking to lfg to get enough players to raid. It's no coincidence that the changes made since Edge of Fate to this travesty they still call Destiny, aligns with the lowest player population on record.

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    • pointless making things challenging in the game to make streamers happy but not reward the player for completing them

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    • What is challenge anyway? Everything boils down to pitting you against enemies stronger than you or having advantage

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      • It would be a relevant conversation if they curated or monitored a single thing. Every modifier and time limit is auto generated or slapped on. It’s never more evident on GM+ in arena and pinnacle ops. No way anyone play tested or thought about it at all

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      • Edited by SpunChii: 1/4/2026 3:25:31 PM
        As i have been saying. It is tedium not challenging.

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        • Do not attempt Liminality today. Whoever thought putting Chill Touch in there should be fired. I've tried it with three teams of randos and every single one we failed at the first instance where you need to get the two skulls because the left room is impossible with Chill Touch active. If you rush, like you're supposed to, you'll get hit and slowed at the same time. But if you take your time, you'll never reach the end in time and die anyway. It's a lose lose scenario where the best option is to avoid it entirely.

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          • They have to give us a way out too, a means to counter, and fight back, not be made helpless, and defenseless in a fight, like cabal/ fallen slow fields, under feet arc, ice, and fire traps, zero reload on enemies, non-stop steady beam attacks, having no cover, too many enemies, poor weapon damage, abysmal recovery while being shot at, and no way to heal for some hunters They haven't been taught proper game making, they just wing it as they go along, which is super annoying, because I like this game

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            • ‘Inventory Management Game’ - that resonates! The Neomuna Overtuna (N.O.) vibe is the biggest issue for me…I absolutely want nothing to do with anything in the game where that N.O. vibe appears…and that’s just about everywhere now… Coupled with P2P issues, and blatant cheating, and crumbling, glitchy, bug-ridden gameplay, even the flood of mostly useless loot has made it an inventory management game!? 🤔 Raise the ceiling for those that seek it…don’t raise the floor in tandem - because most of us can’t abide it, ie, the N.O. vibe. 👈🤨👈 Wake up, Sony / BHQ! 👈👈👈 That is all. Ease Things! 🙄

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            • The game has had, ALWAYS HAD, challenging content. The problem with the portal and game design since EOF is the tie between light level and difficulty. Every thing I get into I have to lower difficulty. I do not find master or above content fun, engaging or entertaining. Weapons feel bad, old weapons are about worthless, kinetic/white ammo weapons are trash and can't kill anything outside of the story missions. I have yet to find a heavy that consistently hits target with enough damage to make it feel like a heavy. The whole game is too focused on having the right gear and weapons just to do decent damage and complete activities. The lawless frontier has like 6 maps and 3 activities that wash, rinse, repeat and are already getting old. Faction rep does not move along fast enough to feel like it is making a difference. Frankly the game is not rewarding enough, Oh I get lots of drops, 99.99% of them are worthless junk. The whole thing is designed as a hamster wheel, too much time invested for too little reward.

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            • Edited by ΞsnΛχΞ: 1/5/2026 6:53:16 AM
              There is a fine line in A game. That’s right. Not in this game though. This game is looking at challenge and fun in the rear view mirror. That ship has sailed, sunk, and is rotting at the bottom of the ocean.

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            • I don't necessarily mind the way the challenges are set, but it does feel uninspiring having to replay challenges time and again for loot chases. Trouble is, there is no clear solution and I kinda feel bungie have done the best with what destiny is, but there could definitely be some improvements made. In my opinion, the game balance for a long while is a sea saw... make it too easy and one side falls off, make it too hard the other side falls off. Over time players will keep falling away. There needs to be proper mid game to bridge the gap and encourage wider engagement (but that's just my opinion).

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              • agree, i should be able to play liek a bot and botwalk inside end game content

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              • Modifiers exist to add variety to activities rather than has the same exact repetitive play every time. The portal modifier selection isn’t bad because of modifiers, it’s bad because you can choose the same modifiers every single time, making the activity fit your build rather than putting together a build for what activity you’re doing. And after saying all that, basically no modifier in the game right now is impactful. You can pick “x enemy drops x thing when killed” for 3 or 4 of the modifiers and never think about that for the entirety of the activity you’re doing. Genuinely no idea how you get the idea that these modifiers do anything in the first place when very few are even noticeably changing any part of the game.

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              • Hate to break it to you but they've always shuffled the modifiers daily even back in D1. The only thing that didn't change was the surge which was weekly. It has nothing to do with the portal.

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