Not much of an explanation is needed if you play this game, but I’ll give my own personal opinion.
I’ve been playing D2 since Y1 and I honestly can say a brand new game is needed.
Tier 5s WAS a good idea but executed horribly, when I found out that being a higher power level means you get better weapon/armor tiers I knew this system was -blam!-.
What do you mean you don’t have the play difficult content to get Tier 5s? What do you mean you could play one match in Trials and lose and still get Tier 5s?
I’m convinced whoever suggested this was trolling, Tier 5s should ONLY be obtainable from completing the most difficult content in the game.
Moving onto abilities the uptime and how broken they are abilities need to be tuned HEAVILY.
Difficult content isn’t really difficult, enemies are just bullet sponges and shooting them with a weapon feels terrible but using an ability solves the problem.
Get what I’m saying? Abilities are so broken that enemies are becoming even more of a bullet sponge to counteract with it but then using weapons is basically useless specially primaries.
I’ll always say Destiny as a whole should always be 70% gunplay and 30% abilities.
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ObelixMenhir - old
Abilities uptime isn’t the issue, nor primaries damage number, enemies health… these are all symptoms of a poorly balanced sandbox. Things weren’t perfect before EoF, but introducing a major sandbox shift with stats, armor set, tier… at a time were they had the least amount of resources to work on it (QA…) meant it’s was bound to have issues. It’s an art to balance the sandbox in a game that huge and they are struggling at the moment.