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12/24/2025 1:23:19 AM
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I'm done trying to Solo Flawless Equilibrium until these bugs and soft locks get fixed

In total I have made around 8 attempts to complete the new dungeon SF and at least 6/8 of them have been lost to either still unfixed bugs or soft locks. There are so many its ridiculous. Issues like: -The door before Sere closing and being unopenable even if no ones inside the banner room. -The same door closing early and locking you out in a turn back zone making you instantly lose flawless (I have lost a SF run to these issues in two separate runs btw) - Harrow soft locking if you take out his last little bit of health before final stand too early. -Gladiator melee's STILL being bugged and launching you into a walls or off edges at totally unrecoverable speeds. -Random shadow pools not giving you buff refresh or energy even if you have not stepped in them or they have just spawned in. -Sere's lighting attack still hitting you even after you've shot his hands and he does the recoil animation -Sere's hands just flat out not taking damage when hit with non-hit scan projectiles like rocket pulses or or blaster weapons. I have clips or screenshots of half of these issues but the quality assurance team is sorely missed right now. Side note: Nearly all of the runs I have not lost to bugs or soft locks are from getting launched off the edge. Why does every dungeon boss have to be on some kind of tiny platform you can fall of off? Its reckoning all over again and its so lame to lose runs from a boss arena being 50% pit fall.

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  • Edited by CrimzonReaper: 12/27/2025 1:40:00 PM
    I’ve done it flawless solo and I’m currently in step 6 of the quest solo. I haven’t seen any of those bugs at all, as for the gladiator, avoiding his melee is actually pretty easy, there are bowl looking things around the encounter, when the gladiator is heading towards you always keep a bowl in between you, it makes his melee useless. Also stay up at the front that way the fire guys don’t knock you off either, they don’t come up that far.

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  • In me” flawless” run i had a bug , I Shoot the 10 black orbs and no damage fase :( So yeah 🤷🏻‍♂️ not flawless, but I did complete a solo Run so

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  • While I haven't encountered any of the issues you have mentioned yet save for the shadow pool one, I did encounter an issue once where the Nameless Apprentices would refuse to start charging their AoE blast, making it impossible to lower their shields. It was also during the first encounter before any of the shield generators were destroyed, so it also made that impossible, minus one of the Nameless Apprentices. Only one of them would perform the AoE. Wiping and restarting the encounter fixed the issue. It never happened again afterwards.

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    • I've cleared the dungeon 12 times and I've never once seen any of these bugs happen. I think the game just hates you, bro.

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    • It is certainly a gamble to try something like that before any fixes have been deployed. This early on I cut them a lot of slack for very specific or one off bugs. In 3 months if there are still a half dozen known bugs? That’s a different story.

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    • [quote]-The door before Sere closing and being unopenable even if no ones inside the banner room. -The same door closing early and locking you out in a turn back zone making you instantly lose flawless (I have lost a SF run to these issues in two separate runs btw)[/quote] I don't understand how that happens, do you backtrack to past rooms when you get to those doors? [quote]- Harrow soft locking if you take out his last little bit of health before final stand too early. [/quote] Did they hit a generator as dps happened to end? That would be why it softlocked, it's on Bungie's known issue. [quote]-Gladiator melee's STILL being bugged and launching you into a walls or off edges at totally unrecoverable speeds. [/quote] That's not a glitch, it the same with the phalanxes. [quote]-Random shadow pools not giving you buff refresh or energy even if you have not stepped in them or they have just spawned in. [/quote] Never seen, no comment. [quote]-Sere's lighting attack still hitting you even after you've shot his hands and he does the recoil animation -Sere's hands just flat out not taking damage when hit with non-hit scan projectiles like rocket pulses or or blaster weapons.[/quote] I find shooting their right hand first is more reliable to stop that.

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    • sorry but the last part shows skill issue, never seen any of thes bugs in 14 runs, this men that outside the door you are doing something wrong

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      • Skill issue

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