I think we should get less time but the revives stay. You should get 10-15 mins depending on the activity to kill as many champs/ high value targets as you can to earn as many lives as you can and when your time is up that’s the lives you have to play with.
If you’re playing grandmaster/ ultimate difficulty there has to be a degree of difficulty there otherwise you may as well be playing expert and master. Removing timers but allowing guardians to have 20 lives to play with doesn’t really fix any problem other than players playing recklessly and using all the lives up and believe me, I’ve seen those posts as well.
Diving head first into danger and being punished with a death is fine but doing it 20 times not so much.
I think if you put a 10 minute timer in a 20 minute activity and you can get 10/12 revives before it expires that’s more than generous enough.
There are more than enough ways to nuke your way through content nowadays without making it even easier, I think the way I’ve proposed would be a decent middle ground.
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I like the idea of keeping revives, plus someone made the suggestion of enemy kills adding to the timer. I like that idea as well but think it should only apply to more difficult enemies like orange/yellow bars. Champs would keep adding revives until the timer expires like normal.