Solo op, easy enough right, 3 bonus drops, cool.
57 champions, takes about 50 mins, do I run anti barrier hand cannon, oh they regen before I can reload the only handcannon I have but I've nothing else & they're grims so are flying around like Pegasus up there & hiding to regen whilst I'm trying to reload & being surrounded by taken phalanx all shielding each other making themselves immune. It's stasis so doesn't proc the unstoppable kinetic perk so gotta run double primary & use polaris for unstoppable. I could use the sword but then how do I kill the tormentors & subjagators? Oh then the timer runs out so my revives disappear but I've nesrly finished right? Nope I'm only 15 mins in & only cleared 3 areas, done 3 jump puzzles backwards & dunked 19 orbs & captured a plate that had a 7 min timer , killed 47 champions & not seen 1 ammo crate anywhere. At least I've 15 revives left, oh wait, they've took them so now I'm on 0. Another 10 mins later I get to the boss, kill another 11 champions for 0 revives, get the boss to 10% then he travels further than any tornentor has ever jumped & suppresses me 200yds backwards into a hole & I get sent to orbit.
It felt like an exotic mission & it's basically a story mission & exotic mission run backwards, combined. It's got every irritating aspect of destiny combined, it's way too long, way overturned, & filled with nonsense to make up for lack of quality or creativity.
This is baseline content btw, GM, given they start new accs at 300 & everything levels you to 400 so 400 is the new softcap. No wonder no one sticks around.
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1 ReplyYeah it’s garbage. 18 minutes with a fairly optimized build. 9 champs including 2 barrier colossuses with miniguns shooting at you across a 45m no-man’s land during final boss stage. No additional drops compared to other solo ops for the 3x time investment. If they wanted it to be just as fast, the boss fight would just be in the second room (the one the tormentor boss fight is in in the Neomuna mission). But there’s 2 more rooms…