I would like Bungie to please explain lore wise why our revives are limited in certain activities when we have our ghost who should be able to revive us an infinite amount of times.
Maybe Bael should have tried to trap us in a portal activity, he might of won then.
English
#destiny2
-
This is Bungie creating artificial difficulty. Forcing us into nonsensical gameplay by utilizing pointless reasons within the story like how these new zones prevent our ghost from healing us so we have to pick up these stupid orbs, but don't worry, our health makes us tankier, except in actual combat where ads and invaders can one shot us, and AOE damage is multiplied