Going forward, can you not do 2 versions of a raid and 2 contest weekends? Instead, just do 1 raid and then use the freed up
resources to give the players a new strike and pvp map instead. Raids only benefit a select few. Strikes and pvp maps benefit 100% of players. Please don't forget about the normal players going forward. There are a lot of us, we just aren't as vocal
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Raids just need to be simplifed more. The whole current reward system for them is sort of designed around replaying it multiple times but with feats that make it harder but most people can barely do a normal raid let alone -40 + less revives + only 2 damage phases + encounter challenges just to get T5 gear. I think going forward reward wise it should just be: Normal raid - T3 with a chance of T4 with encounter challenges guaranteeing a T4 with a chance at T5. Epic Raid - T4 with a chance of T5 with encounter challenges guaranteeing a T5 and also dropping 2-3 items from the chest to make it worthwhile over just farming normal. But the way it currently works is that the raid team is its own thing so cutting the epic raid wouldn't really get us an extra strike or crucible map.