JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
11/17/2025 12:03:58 AM
23

Call to Arms should have been a fun end of season jaunt, but instead broke me

So many problems and errors with this event when it launched. Even though much was altered since then it's still deeply flawed, irritating and surely can't be doing much for the majority of the player base other than having them engaged, but in such an unhealthy way. This weekend it f'in broke me so hard I ended up here winging which I just never do. I just can't anymore. One activity I can work on alone and test myself, Salt Mines, but I'm up against so much other than just playing efficiently: 1. The usual problem of Solo Ops: In the Portal it wastes my time with random score modifier challenges. They were obviously designed to add variety and a little interest to normal runs to help mix things up, but they create friction when, for instance, you're on an ability build and you're tasked with getting precision kills. It's annoying more than anything, but you can easily play around it in normal runs. In CtA, when you're loaded up on every modifier possible and aiming for the most efficient run you'll ever manage on your meta build, it's an instant back to orbit and try again when the stars don't align. That's no good. 2. Exploits - if you're not running hammers Titan to cheese the boss through its immune shield with sunspots, you're wasting time & therefore points, not many builds can live with that so good luck staying in the top 1% if you don't join them. Other activities have exploits like a number of skips in Helio and using abilities through glass to save time. So it's cheat or be left behind at this point? 3. The big one - the RNG of the Vanguard's Most Wanted even spawning in. When it does spawn, it hanging around to be got or just TPing into the abyss never to be seen again. [i]I'm sure it's just me losing my mind at this point, due to the damage this activity has done to my reasoning and logic processes,[/i] but it feels like this spawn is on the same dice roll as getting 10 precisions kills, because that's the only time I see the little goober when I've already wasted time plinking my guns at matchgame enemy shields on an ability build run. Solutions: 1. Have the random modifiers disabled for stuff like CtA or just blanket set to be selectable from the menu to avoid time-wasting and having your servers spin up instances that are doomed to be binned in seconds that does nobody any good. 2. It's easy to say "fix your game", "don't have bugs", "don't allow exploits or cheating" but that's not realistic. A better suggestion might be to just not directly pit every player against every other like this, leading to the inevitable scenario where exploiters and cheaters profit at the expense of those who play by the rules and within the lines. It wouldn't have been as exciting and would obviously come with an expense, but maybe setting realistic tiered targets that have been thoroughly tested and determined beforehand based on genuine play would have been a better solution than pushing and pushing the boundaries of what's reasonable, fun and in the spirit of the game. 3. RNG has its place in almost every game. This event is not it. The spawn is so rare and finicky that it's difficult or practically impossible to build into or around, to experiment with the best ways to deal with it, other than going to youtube and seeing what somebody else did. Such an event should be held on an absolute level playing field for all players. No matter how much it might be driving up engagement, IMO it's doing so at a real cost to a large portion of the last few remaining players of this game. Haven't spoken with anyone who is enjoying this event, just enduring it and becoming increasingly frustrated with it.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon