I get why it's set up the way it is. You feel it's going to get people to keep playing, trying to top a score to get the reward. For some, that might work, but not most.
Most will be turned off cause a score they put up today, might not be high enough tomorrow. Which I understand is the purpose, but you have to factor in that while you helped with ll advantages, they are still there. Higher level players still have the highest ceiling, no matter what.
May I suggest a compromise. Once a player reaches the points needed to collect a reward, let the player collect it. That way, the work being put in to get the points won't feel wasted.
Also, it will actually encourage people to play more. If players know once they reach a certain level, they get the reward, that will make them want to play to get to that level since the reward is instantaneous, not having to wait. It'll be getting a drop when finishing a strike.
Just a suggestion. If you read, thanks for reading. I'm still having a ball playing, so keep up the good work. Can't wait for renegades and to get my lightsaber. I want a blue one, please say we can change the colors of them.
Have a good one.
Edit - ps, can you look into the event point score coding? I don't think it's scoring correctly. In the game, it says if you reach the top 10% for an activity, you are supposed to get 100 points for it. Currently, we only get 50.
Thank you.
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1 ReplyI'd say stick to good old point and rank system where you see your point and rank on the side, giving you clear indicator on your position You know, classic leaderboard, zero need to compromise