To deal that much damage and have high uptime while causing jolt and traveling through walls is a crutch. It needs a nerf bad.
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For me its not the damage, its the range it also has. Why does a "melee" have ~23 meters of range.
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1 ReplyThe issue here is whether Arcstrider really needs another nerf. You can delete the subclass from PvP if you go too far with tuning. I’m an Arcstrider main in PvP, and yes, the melee is currently broken — but if you nerf it too much, the entire subclass falls apart. Arcstrider has no standout grenades, no top-tier supers compared to other subclasses, and it has been hit by wave after wave of nerfs over the years. We used to be able to block things like Thundercrash, Nova Bomb, or send back supers like Silence & Squall as long as we were airborne and blocking. None of that works anymore, which leaves Arcstrider in a weird balance position. Bungie wanted it to feel like a close-range Shaolin monk, but they nerfed everything that helped you get into close range. Here’s what Arcstrider has lost over time: • Dodge damage resistance dropped from 50% → 10% (aspect) • General damage resistance from 25% → 10% (fragment) • Pre-Knockout melee range after dodge is inconsistent and whiffs more than ever (aspect) • Blocking used to counter high-tier supers, but now the super basically requires an exotic to function defensively • Ability regeneration from fragments is now tied to stat distribution, reducing uptime • Sprint speed bonus — originally unique to Arcstrider — was removed when Prismatic was introduced • Arcbolt grenade was a strong cleanup tool, but it received a hidden nerf and no longer tags unless the target’s feet are on the ground So yes, Arcstrider melee is busted right now. But it’s busted because the entire ability-spam sandbox is out of control, not because the subclass itself is overtuned. Arcstrider has effectively become “the melee subclass,” and that’s a problem when every close-range engagement in the 5–18 meter window is an instant-kill coin flip due to all the combinations available in the game. The real issue isn’t Arcstrider — it’s the environment it exists in.
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2 RepliesLightning surge is worse All titan charged melees are worse
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What I don’t like about it is the range and tracking, combined with the fact that it can chain.
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6 RepliesHave you tried USING it before complaining about it? It can be obnoxious, but it requires quite an investment in setup, and a distinct change in playstyle to utilize, to make it as effective as it clearly has been on you. While I do agree it could use a slight downward tune, only a slight one. It is really like the smallest problem facing the game right now.
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You’re using Astrocyte lock… and think tempest is a problem? Skill issue for sure.