Nothing quite as motivating as being a solo player, working to get a Salt Mines score that will get you the helm, getting over 100 points, then to log in the next day and show 85 points because the "Averages" went up. Who designed this event? Are we TRYING to chase people away from the game? Feels bad man. Its bad enough I resigned myself to NOT getting the 310 point reward because I don't have anyone to run the hard stuff with hard modifiers on and soloing them like that is just painful, but to let me get over 100, then take it away... in what world did you all think that would be fun/enjoyable? Kicked right in the gut.
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Unless you are an obsessed lunatic ,like a content creator or streamer, there is almost no way of keeping up with the demands of this game. Nobody else on earth has that kind of time. they went almost full "die hards only" since I came back 2 months ago on a new account. It's SO bad, but then it just keeps getting worse. Makes me sad.
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1 ReplyI’m mind blown at how many people genuinely seem surprised at the 10% bar going up over the course of the event and their high score relative to the new high scores changing their reward tier.
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I don't know how people still care at this point, because if Bungie doesn't care, why should any of us?
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Hot take I genuinely like the event and think when they did a psuedo version of this for Guardian Games Emblem is really a good time. For those that want the High Tier stuff should be looking to figure out how to not only optimize your loadout but the way in which we execute an activity. The biggest difference I've seen between the top 10% and every else is they genuinely pair fun with winning and doing it with the most odds stacked against them to really push their loadouts, skill and tactics. They quite literally made the most fair they could for solos, pve only and pvp only. If anyone wants the stuff go get it and no one is holding anyone back except their own mindsets.
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2 RepliesYou guys are playing it wrong ... you should run the activities over & over on the lowest difficulty, get the worst scores possible & bring down the "average score" so that your registered high score gets bumped into the next bracket... hahaaaa jkjk, thats kinda evil... but it would work.
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Wait. THAT'S why I logged in yesterday and was short points?! I didn't know that was how the scoring system was working for this event. I thought I died one too many times or something and got points taken off. But I assumed it was all on me which, hey, that's fair if I screw up my own score. But I genuinely had no idea this was based off averages. I just figured it was playing like other events where you go in and play, earn the points, then get the rewards at the end once your score is tallied. WTAF, Bungie?! Doing something like this, now, when your community is so incredibly low and you KNOW there aren't a lot of players on and that many have lost fireteams cause people stopped playing so they don't have the teams to play with, that's just tone deaf.
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16 RepliesThis event is just showing how entitled you guys are 😂 If you don’t get the helmet you arent a top 10% player. Why that bothers so many of you guys is weird.
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4 RepliesDude, every activity in the scoring system has automatic matchmaking. You should be able to place at least a half decent score for each activity with even a little effort. Even if you aren’t that great you will probably end up with a decent teammate after long enough.
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Yep, solo player here. I went to bed last night having earned all the rewards and woke up this morning to not even having the helmet.
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6 RepliesGenuinely, I’m sorry the event screwed over people who aren’t gatekeepers. I’ve had a good guffaw at the “dedicated 1%ers” who claimed everyone with complaints about the scoring were entitled participation trophy players, only to complain about losing 40 points today. Still, it sucks to see non-sweats getting their hard work undone.
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I'd say the helmet isn't even a great reward, but ppl really seem to do anything for free stuff...even tho it's ugly it's like getting epinephrine as a reward for winning a Tic Tac Toe against a blind monkey, it's not a great reward but at least u get bragging rights. the analogy sounded better in my head, but still
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1 ReplyI'm not chasing no high scores for a silly helmet with a bit of fire that doesn't go with the rest of my guardian's outfit, and the fact that my 2200000 high score in the salt mines only got me 20 points made it pretty clear it's not worth the effort.
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1 ReplyEdited by gallp13: 11/16/2025 7:47:02 AMAverage solo player here. I share your annoyance. That said, the real issue isn’t malice from the devs but rather how design principles around human motivation, recognition, and reward have been applied. I suspect the end results are more about diabolical population characteristic the devs don’t control. Read on if interested. I’ve included a suggested way for you and me to get the helm at the end of this reply. The top 1% should have activities that are genuinely challenging, with elite rewards that recognise talent and effort. Elite activities normally use advancement systems with both upside and downside consequences. This approach often provides an appealing challenge with a nice bit of tension to help improve skills, and provide that sense of achievement. Arms Week’s averaging mechanic is a solid example. These events should be open to open to everyone, so players who want to learn and grow can give it a crack. For average players, who aren’t elite and don’t have the time to grind, it works best when there’s a clear, appealing reward structure. That is play mode X, get Y points toward your achievement. Then come back tomorrow, do a bit more, and your score edges up even if you play poorly, and climbs faster if you improve. Rewards should feel worthwhile recognising time invested and for achieving the objective, but still differentiated from elite rewards so both pools maintain their perceived value. These are not new ideas. They’re grounded in more than a century of motivational research, Herzberg, Maslow’s and more recently Deci & Ryan’s self-determination theory have all been applied in game design to better connect recognition, reward and motivation to help all players feel and sense of satisfaction and fun. Now if I know this I’d image the devs do too. After all they are professional game designers an player motivation and satisfaction is learnt early for these folks. I suspect player stratification and population numbers per stratum is this a big factor. Anyway, just my two cents. I’m feeling the same frustration you are. For what it’s worth, I’m planning to wait for the score lock, then use LFG for the non-matchmade events, together with match made activities, to grab two top-10% scores, which should be enough to nab the helm. Kind of cheapens things for the elite players, though. After all that effort, all they really have to show for their top 1% status is the First of the New emblem. Maybe that’s enough for them. Not sure.
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It's definitely the ultimate sweat fest par excellence giving both the pro players and the particularly dedicated/skilled the chance to show average Joe the big middle finger. How dare we all got "free" top tier loot which should be restricted to the very best players only. At least here we can be shown where our place is. I do not envy their achievements, the opposite. I am truly impressed. However it's frustrating to see the score boards climbing up every day, what do I say, every hour! and even the "possible" 100 points moving out of reach despite constant improvements. Anyway. Take care and have fun!
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Edited by CozMcKilljoy: 11/16/2025 4:09:10 PMThey chased me away, not going to play this event anymore. I got a really nice score the first day, then like you only had 85 the next. Got it back up to 100, back down the next day. No thank you.
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1 ReplyI feel same way my man. Did a Salt mines after the changes to scoring last night and got up to 70 points then log in this afternoon and I'm right back to 30. What a dam joke if you ask me about this whole event. Scoring should have been a cumulative score system
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Edited by Racket UK: 11/15/2025 11:34:44 PMYes event should be for everyone, once you get the score it should reward you that item, if your score goes down, it should only make it harder to get the next reward, that's why I'm not interested in the event, got 10 points in pvp, for a 10 kill streak, top of score board, and 29 kills got top 30%, today did 1 battlegrounds got 2.2 million score with power 550 got another 10 points lmfao, tomorrow I'll be down to 10 points, what a joke. Playing Diablo 4 instead.
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1 ReplyEdited by GPrime96: 11/16/2025 4:34:52 AMI managed to get my solo 1% position back in the Salt Mines but honestly, it’s way too much HVT RNG for a “Position”, even with the hotfix. Edit: And the goal post has increased. Looks like i’m not going to get that position back. Not going to waste my RNG luck on it anymore.
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Of all the problems this game has this is really the smallest. Kick in the gut lol.
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5 RepliesCoil/helio/salt mines are all easily soloable top 1%.. make a half decent build
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6 RepliesI hear you but that’s exactly how the event was designed: competitive. Meaning whatever score you have, as more people beat you your position go down. I was top 10 in all activities and this afternoon, logged on, and I was down top 30% on Hélio. The feeling sucks I agree, but I had to go back and try harder to get the score back to top 10. Also, being solo means nothing, I play solo and I use LFG.
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Damn lil bro grew up with participation awards lol
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Any Solo players in need of help or who can offer help please join the discord and let's wirk together
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have they elaborated on how the event even works? I heard mactics or someone say that they thought the scores would lock in on friday, which would give everyone an opportunity to reach the locked in score and get the stuff in the last couple of days of the event. Not sure if that's true though.
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Happened to me too with my Zone Control Score.
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Nurf comjng next reset. Currently too hard for average players.