I'm not going to try to sway the poll in one direction or the other but after having read through a ton of feedback on the topics of deltas, modifiers, difficulty in general and power progression I'd say that the community is somewhat split on what power should mean. There seems to be two camps, one that thinks that power progression is only a path to higher difficulities - meaning higher deltas and more modifiers - and another that thinks that power progression should actually make us more powerful in relation to the content we're directed to play at our current levels, which I interpret as being able to reach the rewarding scores without having to crank everything up to old GM levels.
What camp are you in? And for the sake of the poll, [i]possibly easier [/i] does not equate being able to clear a boss room with a warlock turret. I'm thinking more in terms of old vanguard strike difficulty.
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I don’t think it’s black and white like that. I personally like more challenging activities, this can mean higher delta, modifiers… My main grip with the current way “challenge” is implemented is the modifiers system. There are too many and they are too punitive in high level. In old GM there was only a couple modifiers you could build around to succeed. Currently ennemies have way too many free abilities: they can freeze you, throw pumpkins, fire ball, spawn screebs, create void lava pool… and sometimes all at once. Instead of an interesting challenge to work around you end up with a messy and frustrating -blam!- you can’t do anything about except painfully work your way through. I get that the stats system and armor rework had to be balanced, but in higher tier it’s not balanced at all, and many build feel completely underpowered.