Completion Rewards Scaling and Ghost Writer Title Gilding issue.
So if you are already over 500+ and you’re doing the Festival of the Lost challenges for the first time, you won’t be to clear the “Total Gem” Triumph unless you do a custom activity. And with player numbers at rock bottom, good luck finding a team of 5 to join you just to get an A+ activity completion. Right now, Ultimate difficulty completion rating is showing B+ for me.
This brings me to the issue with completion reward scaling multiplier, it just sucks, the higher your power level, the less rewarding the game tries to feel except you’re running custom matches and piling on negative multipliers and even at that, your completion reward only increases by 1 or 2 power at the most. So what is the point?
Ultimate difficulty should always be A+ completion. It’s supposed to be the base hardest difficulty level for above mid-tier players, difficult enough to not feel too easy, but your power level makes you feel powerful enough to feel the grinding was meaningful and the rewards rewarding enough to keep players in matchmaking and not only in custom activities to get the best possible rewards. The custom activities beyond Ultimate be rewarding enough to make the top tier players want to pile on those negative multipliers and challenge themselves for extra power boosts, loot, collectibles, triumphs and other benefits the rest of us can’t get.
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