Now that everyone has time to settle, after long and tedious grinds, after trial and errors, and after changes and patches to improve the power climb experience, I think one aspect still needs to be addressed : activity timers.
Bungie talks about “build crafting” left and right, but the cold truth is there is no build crafting since EOF. For the most part you need Mint, an ability spam, and eager edge sword for fast movement in order to make the activity timer. Don’t get me wrong, run and gun is fun sometimes, but because of the time restrictions (on top of numerous negative modifiers), we’re forced to do that all the time. In many scenarios there’s no room to test guns, builds or simply enjoy the game. Some days I don’t mind sweating, but I also like to slow down and enjoy the gunplay with different load outs.
I don’t know if bungie even read their own feedback forum, but I thought I’d bring up this issue. The restrictive timer / time limit for bonus should be seriously looked at. (Maybe completion grants the focused gears, while completion before time limit bonus grants extra loot.)
Even though there’s a lot of negativity and toxicity surrounding the game, some of us would like to see Destiny 2 thrive again.
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Edited by cryptic_king_241: 11/8/2025 3:07:22 AMThey need to fix the ones with timers that really aren't long enough to complete the activity normally. Contest of Elders being that at the top of the list. 28m is maybe enough to get you into the first room of the final run of CoE before the end boss run. Them having not fixed that yet, tells me they haven't even begun to look into a fix for the end of activity loot issue. That one isn't a skill issue, it's an issue that this currently is only completable by players that use a 1shot kill cheat.