Now that everyone has time to settle, after long and tedious grinds, after trial and errors, and after changes and patches to improve the power climb experience, I think one aspect still needs to be addressed : activity timers.
Bungie talks about “build crafting” left and right, but the cold truth is there is no build crafting since EOF. For the most part you need Mint, an ability spam, and eager edge sword for fast movement in order to make the activity timer. Don’t get me wrong, run and gun is fun sometimes, but because of the time restrictions (on top of numerous negative modifiers), we’re forced to do that all the time. In many scenarios there’s no room to test guns, builds or simply enjoy the game. Some days I don’t mind sweating, but I also like to slow down and enjoy the gunplay with different load outs.
I don’t know if bungie even read their own feedback forum, but I thought I’d bring up this issue. The restrictive timer / time limit for bonus should be seriously looked at. (Maybe completion grants the focused gears, while completion before time limit bonus grants extra loot.)
Even though there’s a lot of negativity and toxicity surrounding the game, some of us would like to see Destiny 2 thrive again.
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I agree, but people have been complaining about timed events for years and Bunlge ignores them. They can't get their heads past the idea that not all players gun and run and some stop to smell the smoke of death. I like to kick back with my cat and relax a bit between challenging sections, but that's not allowed. Play how you want, as long as it's the way Bungle decrees.