What it is:
• "The Craftening" glitch, but more controlled and intended this time
How it works:
• players recieve a number of temporary "finalized" style weapons from the enclave relic or some other event vendor, which function as templates. Then they go to the enclave relic and can craft them into basically any mesh of different frames or archetypes and create some temporarily overpowered weapons.
• to prevent major exploitation, these weapons can't be used in competitive crucible and will not progress triumphs when equipped during activities.
• these weapons also wouldn't have ultimate customization like with barrels and magazines, but could have either one single perk option, or a curated selection of "craftening" style combined perks. Example: "Lasting Firefly", which combines Lasting Impression with Firefly, and leave a lingering explosive on headshot final blows.
More Detail / example:
• Weapon Frame Type - rifle
• Primary Weapon Archetype - sniper rifle
• Secondary Weapon Archetype - auto rifle
• Ammo Type - heavy
or
• Weapon Frame Type - bow
• Primary Weapon Archetype - heavy crossbow
• Secondary Weapon Archetype - shotgun
• Ammo Type - primary
Here are some other ideas:
• an auto rifle that shoots a stream of explosive projectiles in an arc like a grenade launcher
• a glaive that fires ricocheting laser beams instead of ball projectiles
• a rocket launcher with a charge-up delay that shoots a huge energy bomb
I know Bungie are working on more experimental weapon archetypes, but maybe something like this would give them a better idea of what players want to see in the game, and also what things would be the most balanced and what wouldn't (rocket pulses).
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Bungie just got a load of hate for pissing on SIVA's grave; I suggest they don't go out and piss on Crafting's grave as well.... I don't want the Craftening back, but I do want Crafting back, as a much changed highly-grindy bad-luck-protection system, because contrary to what the 'chase' fanatics think, some of us understand how probability actually works (when it works *looks squarely at Weight-gate*), and there does come a point at which most people just give up on that one chase, and then give up on all the chases, and then stop playing any games where 'the chase' is the only form of progression that matters..... I will spend 100 hours on measurable progress towards something I won't even spend 10 hours rolling dice for (especially if there's a chance for those dice rolls paying out during that 100 hours), and I am not alone in this.