I've been a longtime player, since D1 Day 1. I've tolerated a lot in my time, and forgiven A LOT. Volatile Shield Tradeoff is one of the only things that has me upset enough to chime in, and ask for its removal.
It makes for an unappealing gameplay experience, especially in Fireteam Ops, when random team members don't recognize the debuff, or blatantly ignore you.
This was a big miss by the design team, and creates a lot of negative ill will towards other players, and toward the game itself.
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I don't mind it in conquests. Everyone mostly understands the need to monitor each other and do help. It does not work in Reclaim. People are usually split among different mini bosses, and it may not be possible to go to a downed teammate. At the most you can stick with one teammate and watch out for them. The big annoyance is that they do not make the broken shield indicator distinct enough. I get a nice fat message saying someone needs help. But the icon is easy to miss among all the explosions happening on the screen. Just locating where the teammate is, often takes a couple of seconds enough to make you miss going to them in time. It is similar to the issue I have with Altar of Sorrows on the moon. The current icons make it hard to figure out where the next nightmare is coming from. They went from a nice orange and distinct icon to a bland white one which is hard to notice. In the end I just avoid playlists which have it on rotation and go to lfg.