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Destiny 2

Discuss all things Destiny 2.
Edited by Ayeseus: 10/6/2025 7:07:30 AM
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Fixing All Raid & Dungeon Rewards

Another week boys and another THOUGHT!!! This week on Forums! I decided to jump right into the changes, the rant is lower down if you want to see why I decided to make this post. Anyways, I hope you all enjoy my ideas and would love to hear your own :) [u][b]Reward Fixes [/b][/u] -All normal/master Raids & Dungeons should have tiered weapons & armor -All normal/master Raids & Dungeons should give you power progression rewards -All normal/master Raids & Dungeons should give weekly rewards [u][b]What will this solve?[/b][/u] These changes aim to fix a bunch of underlying issues with the old raids & dungeons by making them worthwhile for all players at all stages in the game. -Allows low power and new players to acquire higher tier gear -Gives better incentive for new/veteran players to grind loot from old raids & dungeons -Makes raids & dungeons viable for power progression by giving players more options to power level -Rewards players for tackling some of hardest content in the game -Lastly, it will give master raid & dungeon content a reason to be played [u][b]Raid & Dungeon Tier Drops at All Power Levels [/b][/u] Raids and Dungeons are some of the best and most challenging content in all of Destiny 2. Not to mention, they’re time consuming and all players, regardless of level, should be rewarded for their efforts. [u]Normal Difficulty[/u] [i]Tier 2 Chance - Guaranteed l Tier 3 Chance - Medium l Tier 4 Chance - Low l Tier 5 Chance - Rare[/i] [u]Master Difficulty[/u] [i]Tier 3 Chance - Guaranteed l Tier 4 Chance - Medium l Tier 5 Chance - Low[/i] [u][b]Raid & Dungeon Weekly Rewards[/b][/u] These weekly rewards will include a Weekly Power Bonus with a significant power bump to all drops depending on which difficulty you decide to tackle. For example, dropping an extra +2 gear power (for Master content) or +1 (for Normal difficulty content) from your base power drops. This would also include a guaranteed Tiered Gear (reset weekly) at the end of a raid or dungeon clear; this drop can be anything in that raid or dungeon’s loot pool. [b]Weekly Power Bonus[/b] [u]Base Power Drops at All Difficulties[/u] [i]<100 Power: +7 100-200 Power: +6 200-300 Power: +5 300-400 Power: +4 400-500 Power: +3 500+ Power: +2[/i] [u]Weekly Power Drops at Normal Difficulty (+1)[/u] [i]<100 Power: +8 100-200 Power: +7 200-300 Power: +6 300-400 Power: +5 400-500 Power: +4 500+ Power: +3 [/i] [u]Weekly Power Drops at Master Difficulty (+2)[/u] [i]<100 Power: +9 100-200 Power: +8 200-300 Power: +7 300-400 Power: +6 400-500 Power: +5 500+ Power: +4[/i] [b]Weekly Tier Gear[/b] [u]Normal Difficulty[/u] [i]Weekly Completion Reward - Tier 4[/i] [u]Master Difficulty[/u] [i]Weekly Completion Reward - Tier 5[/i] Raid & dungeon’s weekly rewards will only be available once per raid & dungeon, NOT ACCORDING TO THEIR DIFFICULTY. For example, if you complete VOG on Normal difficulty and get the weekly rewards you won’t get weekly rewards for completing VOG on Master difficulty that week. Same goes for dungeons. Once a weekly is completed on a raid or dungeon, regardless of difficulty, they will continue to be farmable for tiered loot and gear power. The gear power you earn after the weekly will be determined on your current power level. You’ll earn gear power and tiered loot every encounter with a chance for primes per encounter. The whole raid or dungeon must be cleared in order to continue farming for gear power and tiered loot. You will not be able to farm an encounter over and over again. Once an encounter has been completed you will need to complete the entire raid or dungeon to reset all reward drops. [u][b]Raid & Dungeon Loot Pool[/b][/u] Now there’s a few ways to go about this, but I think for now it’s best if Raids & Dungeons keep all of the same loot. The only thing that’s changing is that the loot will be tiered now. That being said, I do have a few ideas and feel free to leave any you have down below as well. [b]Weapons[/b] Normal Difficulty: All weapons will drop in range of Tiers 2-5 Master Difficulty: All weapons will drop in range of Tiers 3-5. Also, Tiers 4-5 will have a chance of dropping as an Adept. This adept variant will be able to use adept mods and its masterwork can be rerolled infinitely using spoils of conquest. Once the spoils have been used a new masterwork will be chosen at random. Also this adept variant will have its own special ornament similar to how brave weapons had their own “shiny”. [u]Normal Difficulty [/u][i]Tier Weapons Drops: Tiers 2-5 A Chance of Dropping Adept Tier Weapons: N/A[/i] [u]Master Difficulty[/u] [i]Tier Weapons Drops: Tiers 3-5 A Chance of Dropping Adept Tier Weapons: Tiers 4-5[/i] [b]Armor [/b] Normal Difficulty: All armor will drop in range of Tiers 2-5. Master Difficulty: All armor will drop in range of Tiers 3-5. Also, Tiers 4-5 will have a chance of dropping as Artifice Armor. This Artifice Armor variant will do two things: 1. They’ll have an Artifice Armor Slot with an extra +5 on a random stat. This stat slot can be rerolled infinitely using spoils of conquest. [i]Side note: Artifice Armor Slots can replace Tuning on Tier 5s or work alongside it. Either way this change will make Artifice Armor better than base Tier 5s. [/i] 2. Artifice Armor will have no Set Bonuses, but it will be able to change into any current Set Bonuses available. You will be able to change these Set Bonuses by using spoils of conquest and by infusing five pieces of the same set type, archetype, and tier. For example, if I wanted to change my Set Bonuses for my Tier 5 Artifice Armor Helmet with the Paragon Archetype into having the Bushido Set Bonuses, I would need five Tier 5 Bushido Helmets with the Paragon Archetype. [i]Note: your gear will just need the same archetype, the third stat your armor rolls with will have no effect for the infuse to change your Set Bonuses.[/i] [u]Normal Difficulty [/u][i]Tier Armor Drops: Tiers 2-5 A Chance of Dropping Tier Artifice Armor: N/A[/i] [u]Master Difficulty[/u] [i]Tier Armor Drops: Tiers 3-5 A Chance of Dropping Tier Artifice Armor: Tiers 4-5[/i] [u][b]Final Thoughts [/b][/u] Mind you, I don’t think Bungie needs to make all these newly tiered old gear featured (besides the armor of course). At the end of the day, this content is old and I imagine Bungie would want players to use the new weapons. Whether that’s right or wrong is a whole other thing, but I’m willing to meet them in the middle. Overall, I believe Destiny 2’s old raids & dungeons would benefit from these changes even in their most basic form by making everything tiered, enhancing power progression, and adding weekly incentives. I tried to make everything balanced as much as I could while still making it rewarding, but I’m sure there’s always more ideas out there that would be just as intriguing. If you have any ideas, feel free to share your thoughts. I would love to see what everyone else has to say! [u][b]Why I made this post?[/b][/u] So, I’ve been power level 450+ for around a month and I have reached “endgame”. I can confirm that Tier 5s are raining after I complete any activity in the portal, which was great at first. But after a while the high wore off and I realized once I’ve reached “endgame”, what else was there…? I felt empty, just more portal grind to maximize my weapons and gear stats, which is fine but it dulls the game. So I thought to myself, “Oh why don’t I do dungeons or raids?” I did a master dungeon for the first time in a while and enjoyed the challenge. I completed it in around 1hr 30 mins. It was satisfying to complete something challenging for once besides portal content but then I saw the loot and thought, “Damn all that for quite literally nothing…” Artifice Armor completely overshadowed by normal Tier 5 Armor and the weapons I earned were nothing new. It felt very demotivating to do endgame content, raids and dungeons alike, because all the gear is quite literally pointless. To me this content is the best in the game and it pains me to see it like this. I've done multiple runs in the past of nearly every raid and dungeon on different difficulties. Not once did I think to myself, “Wow this loot is so mid” during those times. But with Edge of Fate the loot is underwhelming at best and straight pointless at worst…. ESPECIALLY THE ARMOR!! That’s all I really have to say on the matter. I didn't dislike the portal grind nearly as much as everyone else, I took my time playing what I wanted, when I wanted. That doesn’t mean the portal grind is great, that's just my experience playing via the portal, I’ve logged on Destiny a lot less ever since I reached Tier 5 heaven. I just want end game content to be rewarding. I still have fun doing it but…. doing something just for the sake of doing it is boring. Mainly the master content in the raids & dungeons which I tried to emphasize in this post.

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