Hello,
I have noticed two different issues affecting my hand cannon. For some reason, at random moments, I have been getting kills [u]with one or two shots[/u]. Not sure what the cause is, but I am providing you guys examples so you can look into it. Secondly, in the clip named, "PvP Damage Bug: Incorrect Damage Numbers", I am highlighting that I am doing[u] 76 damage[/u] (while up close w/no fall off) for the first two shots as opposed to full damage on the third shot. I'm presuming it is related.
1) Loadout with Artifact for reference: https://youtu.be/AaIRF31o-ZM
Edit: this artifact set-up isn't applicable to all the clips just the Eventide Labs ones.
2) One shot (Eventide Labs): https://youtu.be/M_8EWdq7CSo
3) Two shot (Eventide Labs): https://youtu.be/aHhotEQcfGw
4) One shot (Altar of Flame): https://youtu.be/1xH1yl5_oAc
5) Two shot (Comp sequence): https://youtu.be/cCvjVaFkpIw
6) Incorrect up close damage numbers (full sequence): https://youtu.be/gMwTAG5CYWA
Platform: Xbox Series S
Connection: Wired - 400download, 10upload
Edit: title and number correction
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Edited by Crisidelm: 9/30/2025 8:41:45 AMI have seen the incorrect damage numbers myself quite a few times.