Just the title. I am curious now. The new delta plan is absurd.
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A game in the bedroom . Something downstairs gets more power while the upstairs gets weaker
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Life 👈 Ask any Senior Citizen. 🫡
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Having stronger opponents as you level up is normal, but with time spent learning skills and acquiring stronger gear will keep you on the same level for most of the time. Adding a power delta that always decreases the damage you do while also increasing incoming damage as the main "difficulty" is half-hearted at best and simply tedious to play against. As an example, Monster Hunter mechanics are simple: kill smaller monsters to get materials for stronger gear to kill greater monsters, repeat to tackle ever increasing threats.
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I can't think of anything off the top of my head, certainly not in that specific scenario... but I would suggest that there are a ridiculous amount of games which get harder as you progress, I would even suggest that is gaming 101. D2 has a funny threshold, where you hit a reward tier and it then becomes easier until you hit the next reward tier... so this actually works well (ish)... but the new system will invalidate that and you have to make it genuinely harder to get the same gear within that tier.
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I honestly couldn't think of one as most other games actually award you for your time. And if there are any ither games at least it makes sense lore wise. Destiny doesn't. We're god killers who took out the witness yet here we are struggling against a single dreg who is 80 power above us and for what, 1 single drop?
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Edited by TheLastBlackKnight: 9/27/2025 7:15:47 PMLiterally any game with scaling enemies. Borderlands 2 OP levels. Oblivion Plenty of others
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Guardian,Archon Of Light
Eliksni at Heart, lover of Eris Morn - old
Metro Like having to face a pack of werewolf mutants with only 5 cartridges for your rifle, that you scrounged from several corpses, and your last air filter only has 30 seconds left, before you choke on radiation Fun times -
Um, diablo, poe2, borderlands, division2. They all use a similar system to Destiny. As you get stronger you can choose to take on harder content which pits your character up against more enemies, with higher health pools, more armor, more damage, new modifiers and more modifiers per enemy. Effectively making the player weaker against the same enemies. If you want the highest tier gear in all of those you have to engage in the higher tier content. Or you can just,not.
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Only tangentially related, but imagine a game where you start out at level 99, fighting level 1 enemies, and losing experience with every battle you win, then at the end of the game you're level 1 and facing off against level 99 enemies. You have to give up a stat point every level, and give up a skill every ten levels. The last gear you can equip is [Broken Sword] and [Leather Rags] because your level is too low to equip anything else. That game would really suck. I don't think Destiny 2 does that, your comment just made me think of it.
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Marriage.
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World of warcraft
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Most games in said genre. Yes, in all games we get “more powerful”, but each stage as you progress maintains a higher delta.
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9dragons for me but that’s a lot of games one thing that keeps you strong is op gear the higher levels you get the basic gear doesn’t help you much
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oblivion cause of scaling monsters
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Tetris. The game speeds up, thus you are weaker.
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Hot potato
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Undertale?