like how can you justify a player having to delete 10 of their highest light drops to infuse one piece of low-light gear? i have exotics that i need to use, i have builds waiting in the wings that i want to play with, ALL of them are classified new gear, and i can't do a damn thing with any of them because it costs so -blam!- much. 75 cores a week feels like a slap in the face.
it'd be less obviously insulting to get none tbh, at least then it can be chalked up to "oh they probably just forgot and have other, more pressing bugs to deal with," but no. you KNOW that we need them, you put them in the pass, and you clearly designed the system to be a 10:1 destroy/infuse economy - one that we lose all our time and investment in at the very next expansion. it's obscene and you -blam!- well know that it is. so explain to me, to all of us, how you justify this pathetically low amount of unstable cores.
don't worry, i'll wait.
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There was nothing wrong with the old infusion system using upgrade modules. But they got rid of it for this insanely time consuming grind just to get the little of what they have of a player base left to have to play even more to get their equipment to their light level. I don’t know why they thought implementing this new system would work out. It needs some serious balancing.