like how can you justify a player having to delete 10 of their highest light drops to infuse one piece of low-light gear? i have exotics that i need to use, i have builds waiting in the wings that i want to play with, ALL of them are classified new gear, and i can't do a damn thing with any of them because it costs so -blam!- much. 75 cores a week feels like a slap in the face.
it'd be less obviously insulting to get none tbh, at least then it can be chalked up to "oh they probably just forgot and have other, more pressing bugs to deal with," but no. you KNOW that we need them, you put them in the pass, and you clearly designed the system to be a 10:1 destroy/infuse economy - one that we lose all our time and investment in at the very next expansion. it's obscene and you -blam!- well know that it is. so explain to me, to all of us, how you justify this pathetically low amount of unstable cores.
don't worry, i'll wait.
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It does even out somewhat in the end, but thats after basically scraping by until you get to a certain light level. I pretty much only played one build for so long because of the cost of infusing gear and i did not wanna risk not having any when i actually got gear upgrades. Its like two teams were working on this system and how it interacts with the portal, and they never communicated with each other, so one team goes "7k cores to infuse a gear piece? Yeah that sounds right", and the other team goes "Hey, how many cores should the portal award? like 75? Alright i GUESS that sounds ok?"