Almost every activity would progress light level.
Guardian ranks were realistic to get without grinding for 100 hours first.
Grinding this much for armor sucks.
This game feels like a mobile game now, where you just repeat the same over and over until you run out.
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Portal should’ve just been a quick menu to show you what’s happening in the game. Solo Ops and Pinnacle Ops should have just been nodes in the Vanguard tab. Bonus engrams should’ve just been an extra drop for featured activities in the portal (a mini weekly challenge or daily challenge). Armor 3.0, gear tiers, and difficulty settings are 100% fine, but are made infinitely worse by the changes to power level. - High tier armor is insanely valuable but is dramatically impacted by how you acquire it. - Gear tiers being tied solely to power level mean that you aren’t rewarded for activity difficulty in a meaningful way. - Difficulty settings are great in a vacuum, but with the context of the new leveling system it just becomes a massive puzzle to increase efficiency. How power level interacts with difficulty should be reverted to pre-EoF. - Retool the power grind to 50-100 levels - Difficulty now scales reward tiers and not just your current level. Tiers 4 and 5 being relegated to high difficulty content. - Power level to enter high difficulty content should be lowered dramatically. Just my take, but I’ve seen my playtime dip massively over the past few months.