This type of hand cannon being introduced is in terrible need of a rework or balance. To be constructive about this, they need to be viewed as shotguns
Spread shots should not be capable of being a shotgun that allows you to shoot at range. They should be an alternative shotgun with significantly less range than the average shotguns even with full range spec. Specifically just because they are primary ammo weapons
Here’s some bullet points on why they are overpowered:
-they have too much range
-infinite ammo (primary)
-can 2 tap way too consistently
-allows for unfair cleanup kills
Basically, the range of The Chaperone with half the damage
Now for the simple changes:
-range should be no more than 5 meters for full damage with full range spec
-reduce base mag size to 4 and increased cap to 5
Some alternatives:
-change to special and only give 2 shots on spawn, 1 shot on ammo pickup
-lower damage significantly in pvp to keep the range and ammo type without giving the ability to kill from too far away. Make them 3 tap at full damage
-reduce rate of fire to make them slow fire, high damage, but not enough to allow easy ranged melee cleanup
There could be more to do about this weapon but as of right now, it’s way too strong and can allow for team kills without much effort since you can shoot, melee your way through multiple people. High skilled players can clean through people easily. Low skilled players can too easily pick up and put out.
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Solution 1: Don’t get close. Run from them. Create distance. Solution 2: If the prior solution fails, use shotgun.