In no way am I in favor for a negative change to the amount/quality of rewards you get for hitting the milestone of 450 and GR9 then running crucible matches….
I just have one question Bungie…
Why is this not the standard for fireteam ops as well?!?!
This is my first week of hitting 450 since EoF fate and whether I win or lose in IB all I receive is tier 5 rewards from crucible. It’s been a welcomed experience.
I switch over to fireteam ops and cannot reach a score high enough for guaranteed tier 5 rewards and all the time/effort seems wasted when I can just play crucible matches and feel respected loot wise lol.
I’m a pretty decent PvP player, when I decide to play, and I understand it’s not everyone’s cup of tea which is why the same reward standard and structure needs to carry over across all activities to cater to the different types of players in the playerbase.
You set the milestone of GR9 and 450 to receive the best chance at the best quality of loot pretty often. After a player reaches those milestone, the goal post is moved again on the PvE side of things, and you have to crank up the modifiers then suffer for mainly tier 4 drops still until your score is high enough, with a reasonable amount of modifiers, to hit tier 5 drops after a completion.
It’s overly complicated compared to PvP.
It’s a video game and I do not understand why it’s so complicated to reward your players. Make the game fun and rewarding for shooting things.
PvE activities do not just need a couple more extra drops based on the length of the mission, they need overall quality adjustments along side it after reaching these milestones set in place by you.
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To juice PvP... But this IS GOOD feedback... add the #feedback tag please. It would be a solid way to encourage more Fireteam Ops play. Matchmade at least, 450 GR 9 should grant Tier 5s at parity, so GMs. Then if you match with people that rush, the runs aren't wasted.