I've been trying to get my hands on some old loot for a while now, especially since my Igneous Hammer ideal roll has changed because of enhanced EOTS no longer giving +5 stability. Unfortunately, since the vendor rework, I would have to wait for Xûr to sell the exact roll I want or I would need to gamble strange weapon engrams against impossibly low odds of getting a replacement 120 hand cannon with 65 stability and 100 recoil direction.
If you're curious, the weapons (and the rolls) I'm looking to get are:
True Prophecy:
Sight: steadyhand
Mag: flared magwell
Trait 1: field prep
Trait 2: elemental capacitor
Masterwork: stability
Igneous Hammer (Adept) (Season 13 version):
Barrel: arrowhead brake
Mag: ricochet rounds
Trait 1: rapid hit
Trait 2: elemental capacitor
Masterwork: handling
Anyway, here's my idea for a new system to allow players to get the loot they want more easily.
[b]Everything is unlocked for everyone[/b]
Everyone has access to a fixed roll of any weapon by default. This way, even new players get a taste of all the different weapons in the game, maybe finding a favourite.
The weapons can be pulled from collections for glimmer and enhancement cores, the same way fixed rolls work right now.
[b]Attunement[/b]
Instead of having to run the same activity for a weapon, one would just be able to go to collections and attune that item.
[i]Legendary weapons[/i]
For legendary weapons, the attunement system would work like the one from Into the Light, except any activity across the entire game has a very high chance (>90%) of rewarding the player with a random roll of the attuned weapon, regardless of the normal activity drops. This would mean that someone could farm raid weapons while playing Trials of Osiris, for example.
[i]Exotics[/i]
World drop exotics can remain unchanged, being earned exclusively from exotic engrams. Raid/dungeon exotics, however, would also be available from exotic quests that [u]guarantee[/u] the drop after acquiring enough points by completing activities, with the original raid/dungeon giving increased progress and also having a small chance of instantly completing the quest, similar to how the Necrochasm quest works.
[b]Infusion (crafting)[/b]
Instead of infusing gear for power level, each drop would have a chance of increasing the power level of the corresponding slot. Infusion would become a new crafting system, and the player would have to get random rolled duplicates of the weapon they want to change the perks of. For example, the player would have two copies of the same weapon, labeled A for the weapon they want to change the perks of, and B for the weapon they want to take the perks from. The player would select a perk slot from copy B, and then they would infuse weapon B into weapon A, replacing the original perk from the selected slot on weapon A and removing weapon B from the player's inventory.
[b]Saving rolls / dismantling[/b]
Dismantling weapons would save the existing roll to the collections tab, replacing the previous roll the collections offered.
[b]Vault[/b]
The vault would work the same way it does now. It would serve as a way to store different copies of a weapon the player may want to test, and also as storage for armor pieces.
[b]Closing thoughts[/b]
I hope I've made my intentions and direction for this system clear: I want players to be able to target farm a weapon they like while doing the activities they enjoy, while also offering a progression path to mitigate bad luck. I know that the system I've proposed isn't perfect, but I hope it's a useful starting point if a rework of the current loot progression ever happens.
That's it, take care!
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