I recently upgraded my system to a 9950x3d, Asus X870e Crosshair Hero and a Samsung 9100 nvme.
All drivers are upto date including the BIOS and it is a clean install of windows 11 Pro 24H2 and i am using an Asus TUF 4090 OC.
The problem is that the framerates are all over the place, in orbit it can range from 200 to 500+ fps, which i realise isnt realistic, but even when i go to a landing site and look at a wall the rate is closer to 200fps but it can still vary wildly even in that scenario.
So the question is, is destiny 2 a game that make used of the 3d v-cache or should i try to change it from identifying it as a game so it uses all 16 of the cores?
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There are so many topics about this issue, so I just take this one ;) I am bugged by this problem since the launch of Edge of Fate. And its still not fixed, now almost 8 weeks later. One positive thing, the patch 9.0.0.8 fixed the framepacing issue in about 99 percent. But the stutter is still there and its bad. Especially on Kepler. Nothing changed there. But what I found out, the stutter feels like transition stutter in Unreal Engine games (NOT shader stutter, this one is different). So I guess it has something to do with accessing the NVMe/SSD/hardtdrive which causes this. And I also presume not every PC is affected, because there would be more uproar in this forum. What's irritating, it was all fine before Edge of Fate, and suddenly we got stutter all over the game (even old patrol maps have this stutter, but not as bad as Kepler) Yes they removed the exclusive fullscreen, but I have a feeling they did more, maybe tweaked the engine. In some ways good, in some ways bad. We didn't get a patch this week, hopefully the patch for Ash and Iron will bring some improvements. But I doubt it.