When Destiny 2 became a live service game, it was structured in a way to intentionally manipulate and victimize gamers into a pay and play forever cycle. If you feel violated, victimized, frustrated, but still can't stop playing this game, then they have achieved their goal of creating within you the Stockholm Syndrome. I will add more to this later. In a nutshell, instead of making you want to play because it's fun, they force you to become addicted regardless of the harm it will cause.
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Edited by Machine_DNA: 9/7/2025 12:15:08 PMNumbers will talk but ultimately the model of the game has changed. It was always about engagement but I feel like there were areas of the game that were made just to be cool. Pursuits for us to chase and hidden secrets for us to uncover. Now, for me, the game just feels like a level select screen with no actual universe for our guardian to inhabit. Loot is worthless unless you’ve done hundreds of hours of the same mindless levels. Playing activities mainly for fun but with the chance of cool loot now doesn’t exist - well not until you’re 400+. I’ve stopped playing. The edge of fate engagement simulator was just too much for me. I’m not saying I’ll never come back, I hope changes are made to bring back the magic of the game. But with this model, I don’t see it happening.