We had upgrade modules that works just fine and now we have unstable cores which does basically the same but now require more grind to upgrade just once and they also have expiry date compared to upgrade modules that are permanent.
And to make things more questionable, upgrade modules are still in the game so what's the logic here? Why bloat the game with unnecessary things that are just temporary? Just to ensure everyone does the grind from scratch after a time period? Just a hamster wheel that goes nowhere?
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My understanding is a BS excuse to cover the real truth. The BS excuse is players with more materials had an edge and could upgrade weapons/gear faster so to level the field they added unstable cores. So everyone started at 0. The real reason is to extend play time as the cores you need to upgrade goes up so eventually leveling up costs hundreds to thousands of unstable cores. I suspect the idea of featured exotics plays into this so now I need to have different leveling loadouts for my preferred playstyle AND the advent guard modifier. Then the icing on the cake: so people who play more don’t have an edge they expire AND your gear resets to 200.