[b]Why is there no Option any more for exclusiv Fullscreen? [/b]
Since the Edge of Fate update, Destiny 2 no longer supports Exclusive Fullscreen. It now runs in borderless fullscreen only, and that change has introduced a noticeable increase in input latency. Borderless mode uses something called "Composed: Flip" in Windows, which routes frames through the Desktop Window Manager before displaying them. This adds delay between your input and what you see on screen. Previously, in Exclusive Fullscreen, the game used "Hardware Flip" — frames went directly to the screen with minimal overhead. Now, with borderless mode forced, you're getting extra latency and less consistent frame delivery, especially noticeable in the crucible or fast-paced content. There’s currently no way to revert back to Exclusive Fullscreen. Compatibility changes in disabling FSO doesn't work. Just be aware that if the game feels less responsive post-update, it’s not placebo — the display pipeline has changed.
[b]Turn on Exclusive Fullscreen - If possible, always be in Exclusive Fullscreen mode. This will bypass the windows compositor that adds latency.[/b]
Display mode options are typically found in your game’s video settings. Simply go to the settings, and enable fullscreen or fullscreen exclusive mode. In recent Windows updates, the latency of borderless windowed (windowed fullscreen) mode has slightly improved, but based on our tests we still recommend the fullscreen setting.
https://www.nvidia.com/en-us/geforce/guides/system-latency-optimization-guide/
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Edited by TheHunter: 8/26/2025 6:20:26 PMToday's update 9.0.0.8 fixed 99% of the frame pacing issues Tested tower, edz 2 locations, Kepler 2 locations, moon. There is still a slight spike here and there, but now it at least doesn't miucro stutter becuase of it, Keper feels smooth now. Caldera teleport I guess is cpu bound for my 11700K @5ghz. I cant get 144hz vsync fps there, usually its 115-125fps.. If Im in the spire mode it starts at 144fps by teleport and all the way, funny stuff.