Enemies teleporting is insanely frustrating.
So many supers, abilities and shots has been missed due to an enemy teleporting just as you shoot or just before you hit them with your super.
Not to mention the amount of death that has been caused by this poorly designed mechanic.
Enemies teleporting into your face just as you shoot a rocket or grenade shot.
Having enemies with the ability to teleport is kind of whatever, it is nothing new. The issue here is that even enemies that doesn't posses the abilities to teleport, will teleport.
People in the passed has tried to tell me that this is because of delays between the connection with me and the servers.
This is obviously a terrible excuse, especially when you can damage them when they are in one place.
Also others can see them there.
Then we have those times when enemies get stuck on something. The Ai in this game is absolute dog shite, and will often find themself stuck on/inside walls/boxes. Of course when they do get stuck on objects, they will teleport on you. Not a bit to the right or left of where they are stuck. Now that would just be ridiculous. This will mostly happen with Wyverns.
The worst has to be when they spawn in on the opposite side of the map/room, and will then instantly teleport closer to you. Just WHY ? What is the point of spawning them so far away from you if they are just going to instantly teleport closer to you ? Just spawn them on me and be done with it.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
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