The more I think about NotSwap the more I am confused by the modifier. If you look at all the worlds first raid and dungeon clears in the past years at most the amount of swapping that is going on is:
- Putting on an Aeons (mostly dungeon, fell off once Ceno became a thing anyway)
- Swapping to a DPS loadout
That first one with Aeons is situational and doesn't happen much at all. So basically what you're telling me is that changing 1 single loadout is 'too much' swapping and we need something to level that difference between players? The DPS loadouts aren't even crazy complex setups it usually goes: put the surge that matches your damage weapon, if you super has a damage exotic put that on.
Are you telling me we are dumbing down raids because people cannot do a single loadout swap? Is that really the gap that we need to close here? And if that is the case, why even have the ability to swap loadouts while in a destination. At that point just remove it if it's apparently too complex. But where does it stop, are surges too complex? Armor fonts?
If you aren't allowed to change anything mid encounter the knowledge gap between people knowing exactly what they can get away with while still being able to survive and those who don't know only increases. I can see the interest in the tradeoff of running 'glass cannon' vs. 'addclear guy' and really speccing into your role rather than every fireteam member being both the addclear and the dps guy. But I think NotSwap does the opposite it rather makes everyone spec into as much damage while still being able to run. Whereas without NotSwap people might be inclined to play neutral game with a more supportive exotic and then dont feel bad to tradeoff all their DPS potential later because they can swap.
I obviously don't have the massive amounts of data that Bungie has so maybe I am not seeing the vision. But I think that far and away the biggest thing holding back the lower end players from completing raid and competing in contest raids (exluding DP) is deaths and mechanics rather than min-maxxing your damage. But those are also areas that aren't easily touched.
Basically what it comes down to for me and I think a lot of other endgame players is the following:
- Contest raids should be balanced around swapping 2 loadouts: one 'Running' loadout into a 'DPS' loadout. And if Bungie thinks that this single swap creates such a big gap that its unbridgable by low end players to such an extent that it requires NotSwap to bandaid it then PLEASE let us know that we aren't supposed to swap loadouts and just take it away entirely rather than all these half baked NotSwaps which still very much allow swaps.
-
Edited by BetweenMyself: 8/23/2025 2:17:13 AMFrom the TWID (emphasis added): [quote]With the release of the Epic Raid, to keep success in encounters focused on action gameplay and create a level playing field for players [u]across platforms[/u], we are rolling out a new version of Not Swap for Contest mode.[/quote] They aren’t instituting [b]Not Swap[/b] to try to level the playing field between players of different skill or knowledge levels, they are doing it to level the field between players based on the hardware limitations of different platforms. For those playing on older generation Consoles and lower end PCs equipped with HDDs, menu load times can be agonizingly slow (we’re talking in excess of five seconds for the Equipment menu to open and fully populate). People playing under these conditions cannot realistically hotswap Loadouts during a damage phase without losing out on several seconds of DPS, rendering the practice entirely moot if not outright detrimental. Because the Epic version of [b]Desert Perpetual[/b] will be having it’s own World’s First Race during the 48 hr Contest Mode, the devs are using this altered version of [b]Not Swap[/b] as a single lever to try to encourage a healthier sense of competition between players regardless of whether or not they can afford to purchase a higher end setup. (΄◉◞౪◟◉`)