I am not sure how Bungie came up with the idea that this type of leveling is good.
It is horrible. I have to spend weeks or even months if i have a life, of grinding the same few lost sectors.
The idea of raids and dungeons apparently just left the building and team play is a distant memory now. It takes forever to level up and when you do there is nothing else TO DO because the content is missing and the old content is not revamped.
On top of all, old weapons and armors are not so viable anymore compared to the new ones. This is just shadow sunsetting and it pisses me off.
There is no reason to go to vendors anymore since reputation is deleted from the game. Now you when you play activities, you don't feel rewarded for your time because there is no progression at the vendors with extra rewards.
I don't know why Bungie did all this but now this game does not feel like Destiny anymore.
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Edited by Obelix: 8/18/2025 1:52:56 AMThe levelling itself is not great but the real problem is the activities to level are boring and unnecessarily challenging at some point. Past a certain point levelling means stacking so many stupid modifiers to get an A. And it just SUCKS to play. Pre EoF I spend most of my time in GM or Dungeons, I loved testing builds and this was the place if you wanted to know if a build was solid. Now it’s a coin toss. You test a build at -30 on Kepler and it shred. Start a quick play fireteam and now sniper one tap you, the build does not react the same, nor the ennemies. Then what’s the point of investing on a build and higher tier gear if a random roll of modifier can toss that away. Rant over Btw did I say I hate all these modifiers…