Simple enough, most warlock abilities are specifically screwed by this new system.
Key point is Song of flame is affected by the class, grenade and melee regen (0-100 stats) so If I don't build into those it charges them slower during use and still doesn't benefit from the bonus damage of 101 to 200 of those respective stats
Not to mention the grenade stat not working with Stasis turrets, Healing nades / Turret, Ionic sentry or Arc soul.
Nor anything for the class based focus abilities (Arc Souls, Threadlings, Child of the old gods or Hellion
So why was non of their kit even considered?
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I've tried to give this system a chance, but I can't find any positives at all. A clan mate tried to explain to me how we get our health back using orbs, because I just couldn't get my head round not having recovery anymore. Wasn't it simple before this season? High resilience = take more damage, High recovery = get health back faster, High mobility = move quicker etc...... So after being told I had to invest in creating orbs, I watched a video which proved that this system is flawed. I cannot get past the fact that all of the changes in this dlc have been introduced purely to make us weaker by how we have to invest in armour and mods, and slow the grind down to a snails pace to make the game artificially longer. It has nothing to do with new gameplay and a fresh approach to character building.