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7/27/2025 12:48:14 AM
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This new stat system is such BS for Warlocks

Simple enough, most warlock abilities are specifically screwed by this new system. Key point is Song of flame is affected by the class, grenade and melee regen (0-100 stats) so If I don't build into those it charges them slower during use and still doesn't benefit from the bonus damage of 101 to 200 of those respective stats Not to mention the grenade stat not working with Stasis turrets, Healing nades / Turret, Ionic sentry or Arc soul. Nor anything for the class based focus abilities (Arc Souls, Threadlings, Child of the old gods or Hellion So why was non of their kit even considered?

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  • Warlocks will literally whine about anything. All the trash, all the grinding required and you complain about stat distribution?

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  • What? I notice nothing. I cast one, I cast the other. Flows well as it always did. Obviously for dps you don't cast the grenade. But ya, feels the same 🤷‍♂️

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  • Sounds like the same problem hunters had with mobility, a useless stat that did nothing. But as a warlock or titan pre-EoF it was a stat you did not need to worry about, infact the less you invested in mobility the faster you went. But now its a problem when the shoe is on the other foot?

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  • The biggest issue I’ve found recently is that the only primary super armor type has melee as a secondary. Practically worthless on voidwalker.

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  • [quote]Simple enough, most warlock abilities are specifically screwed by this new system. Key point is Song of flame is affected by the class, grenade and melee regen (0-100 stats) so If I don't build into those it charges them slower during use and still doesn't benefit from the bonus damage of 101 to 200 of those respective stats Not to mention the grenade stat not working with Stasis turrets, Healing nades / Turret, Ionic sentry or Arc soul. Nor anything for the class based focus abilities (Arc Souls, Threadlings, Child of the old gods or Hellion So why was non of their kit even considered?[/quote] Song of flame should just max out your melee, grenade and class stats while in super. I don’t think it’s an issue that the damage bonus doesn’t work with the stuff you mentioned. Just don’t dump extra stat points into nade then. Stop at 100. The class stat needs a buff for sure. The oversheild is essentially only useful on combination blow builds and maybe a bit with dodge, peonix dive and thruster.

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    • Why would you build in class? Build grenade and super. Thats it Warlock is giga strong right now

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      • I mean, hunters have to use every slot in their boots to feel how we used to running 100 mobility (and we all know hunters were the only ones running mobility for the most part) Titans are the only ones -blam!- came out on top when it comes to stats

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        • 100 grenade 100 weapon Rest to super

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        • I think the turrets were historically designed to not be impacted by grenade stats. People were using lowest cool down grenade and Bungie set a static timer on it. That being said, I agree this is their opportunity to unlock that and let us unleash some havoc with more turrets.

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        • Edited by ParkerSavage: 7/27/2025 2:19:04 PM
          If you get your stats to about 70 you’ll feel fine once they “fix” the stats. And that isn’t hard to do. It is still possible to run triple 100 stats with just tier two and three armor. Maybe even quadruple but I haven’t tried yet. For example, if you want your grenade, super, and melee stat high… 2x paragon 2x grenadier 1x brawler Masterwork it all Add 2x melee mod and 3x grenade mod Got just one tertiary stat in my grenade (none in super or melee) And boom. I have triple 100s for better cooldowns than I had in Final Shape. With tertiary stats in the right place, higher stat armor, and subclass fragments you may even be able to do quadruple like I said. So crank your class if you want. Just mess around with the system. It isn’t that hard to make it work in your favor. Edit: if you run ember of benevolence with that song of flame in a group then oh boi

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          • Edited by PandaPapa146: 7/27/2025 3:56:06 PM
            This old tortoise started out on the campaign trail on my strand Warlock (vanilla build)…I was actually leaning into my strand weapons more than the strand build itself. As mentioned, it’s very basic (vanilla)…and it easily got me to the 200 Cap point - nay bother! 🤔 Then (now), am exploring my sunshine build - currently applied…and am getting by just as well! I’ve got the final* campaign mission to do, though I’m not in any hurry to get it done. 😁 Later, I’ll explore the arc and void side of things; and maybe prismatic, too…though there’s no rush for this old tortoise. 😉 Caveat: I’m not chasing LL numbers or end game builds, and have little interest in doing so down the road. Murphy, my ghost, agrees! 👻 That is all. Ease Springs! 🫡 *autobot edit

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          • Turns out, when you completely change how stats work wholesale but don't update any of the previous dependencies on the old stat system, things start to break. Who knew? Certainly not Bungie.

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          • I've tried to give this system a chance, but I can't find any positives at all. A clan mate tried to explain to me how we get our health back using orbs, because I just couldn't get my head round not having recovery anymore. Wasn't it simple before this season? High resilience = take more damage, High recovery = get health back faster, High mobility = move quicker etc...... So after being told I had to invest in creating orbs, I watched a video which proved that this system is flawed. I cannot get past the fact that all of the changes in this dlc have been introduced purely to make us weaker by how we have to invest in armour and mods, and slow the grind down to a snails pace to make the game artificially longer. It has nothing to do with new gameplay and a fresh approach to character building.

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            No problems here.

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          • Here we go with the warlocks again. Every class has the same issues.

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          • Upvoting this, none of our kit is even affected by these new stats.

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          • All warlock roaming supers were -blam!- but what made them useable was their fast cooldown times from the buff in revenant. Now some talentless hacks reverted that buff and there is literally zero incentive to use any super but song of flame or nova on prismatic. -blam!- ridiculous.

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            • I believe they mentioned that the stats are bugged and not working as well. For ex. 70 on a stat should basically be like it was pre EoF. But instead, it isn't working like that. Wait until they update/patch and see if its still bad

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              • Song of flame is given a ton of class stat. Every time I phoenix dive in song I get and overshield as if I had well over 100 class stat without actually investing that much

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              • All classes are affected by that. As an example an arc titan needs to focus on class, super, melee as well as weapon. A hunter needs to focus on class and melee 100% of the time or else their whole kit is not working no matter the build. While also needing to get at least 100 super. And without neglecting grenade if you want to use grapple in strand/prismatic builds. We are all in the same boat, not only warlocks x)

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                • [quote]Key point is Song of flame is affected by the class, grenade and melee regen (0-100 stats) so If I don't build into those it charges them slower during use and still doesn't benefit from the bonus damage of 101 to 200 of those respective stats[/quote] This part is somewhat similar for all classes, the need for everything can surely be felt.

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                • Edited by Dr Livingston 9: 7/27/2025 4:40:15 AM
                  I run solar with either well or dawn blade. I was never impressed by song of flame. The fusion grenades or any will do more damage if you have truth equiped. I was running void before EOF. I try and have max weapons with some health. No one can Max out 3 stats anymore. You can't Mac out super and weapons with the new system no matter what class you are I can Phoenix dive often. The grenades are slow to regene since I don't specifically in grenades.

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