[url=https://thegamepost.com/data-destiny-2-edge-of-fate-campaign-completions-down-the-final-shape/]Campaign Completions Down 70%[/url]
I thought this was the one part of the DLC everyone loved.
Cope?
Edit: Someone pointed out the numbers and data are wonky. So, we’re somewhere between Best DLC EVER and Complete DUMPSTER Fire.
You be the judge.
English
#destiny2
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The story is good. Matterspark is what sucks.
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It doesn't help that the game expects us to essentially clear the campaign a minimum of five times.
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I like the campaign so far, but I also haven't finished it yet. Which makes me one of those "70%." Generally, and even if I bought "Year of Prophecy," I find the game in its new state less engaging than before.
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It can both be true that those of us who enjoyed the campaign actually did enjoy the campaign, and that not everybody enjoyed the campaign. I'll add here, even as someone who did have fun, those first couple of hours are *rough.* The difficulty spike in Legendary is real, the early Matterspark puzzles feel like busywork and that's real, the changes to systems are real and confusing/confounding AF at first. It would not surprise me if a lot of people bounced off the campaign because it does get off to a rough start; I think it gets better after first impressions, but first impressions are enough to turn players away, and EoF's first impressions aren't strong at all. Both can be true. I don't think I'm coping when I say I enjoyed the campaign, I actually did enjoy the campaign, likewise I don't think people are lying when they say they didn't enjoy it. If one thing can be agreed upon about Edge of Fate as a whole, it's that it's divisive, it doesn't surprise me that the campaign is as divisive as the rest. At least watch a lore video, though, I think the story is worth at least that much.
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A very disappointing experience
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Enjoyment……error 404.enjoyment.exe not found.
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Of players that actually bought EOF, barely anyone is completing it.
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Definitely cope, I played the first mission (cause it's free) and I was unbelievably bored by the story... Zero interest in it, no idea how any of it was supposed to hook people.
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You're allowed to be frustrated. We haven't always been opposed. I do love the changes. I don't love everything though. The campaign is the content as I predicted. Seems light though... If you just buy the season pass, what do you get? That seems way light. Ash & Iron seems like a proper season. I know it's called Reclamation... but I can't tell you what that is. Way light... right? Or am I missing something or bugged out? I think the gear is a little stingy and limited... it doesn't feel like 8 armor sets... where are they? And even that seems light. You expect us to go all in with this Avante' Guard mechanic... I need more, we all need more. Tier 3 earlier more often. Fix the stats. Fix the weird difficulty spikes and balancing, full disclosure I haven't run into any of it... but I'm convinced there's something going on... too many reports about it. But what is working, I do love. I'm glass half full. 😇👍💠
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Edited by jhermannITJ: 7/26/2025 9:36:26 PMLol. Yup, half a million with bugged campaign and a lot of foundational changes to adapt to. Btw, against the Final Shape where the same outlet pushed incomplete metrics saying tFS was failing. Also, now... what were those numbers after 2 weeks? EoF is being measured against the total metrics for those expansions and seasons now. Most of which was made free in the final weeks before EoF. Most of it that was included as part of PS plus this year. Most of it that received heavy discounts. Now it says in the redditt thread that's based on same time frame, but THE DATA is 2 infographics, it claims to use Warmind.io but doesn't link to any of it. We just need to trust them. One sec I'll link the redditt thread and 2 charts: [url]https://www.reddit.com/r/DestinyTheGame/comments/1m848mo/edge_of_fate_campaign_completions_are_about_a/[/url] And here's the "data", lol: [url]https://i.imgur.com/3VpNLQZ.png[/url] And [url]https://imgur.com/iH2mI5f[/url] So... where's the actual data, math, and methods used? I just see 2 infographics. Let's say those conclusions are valid though... it looks like 30% to me. Over 1 million started the campaign... which again is bugged for many people... took me 3-4 days to figure out a workaround to fix mine. 700-800k are playing every day. Given the massive overhauls... so many bugs (INCLUDING CAMPAIGN COMPLETION) ... billed as smaller campaign from the beginning. To be clear... individual mission bugs, something different with Invitation for some people... something with the Message which is the final mission independent of the first bug. So, from what I'm aware of there are 3 different campaign bugs that could be impacting those metrics for completion. None of this is surprising or alarming. I'm not excusing the bugs or crashing either. 30% in context, isn't bad. It's not 70%... and there's no real data. Infographics without the sourcing, math, or methods. 😇👍💠 That's the truth. How about this? So, it's fair... wait one week after the campaign bugs and all the platform crashing is fixed (note: still will favor the other metrics because they didn't have these critical issues, but I'll accept it). Measure it against that other content for the same timeframes. I bet you it's closer.
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Well, many couldn't complete because their games crashed constantly (namely PS4 players, but not only them).