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Edited by Exxy: 7/26/2025 4:56:54 AM
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Exxy

Power Progression Feels Bad

While typing this, I am only at 280. While this may be too early to have a "full grasp" on the situation as I believe the current cap is 450, I think it's enough to form enough of an opinion about it. I have the following points to say: 1. While I used some of the pre-nerf Encore (the end rewards, not the chest you could loot spam with) to go from ~140 to 210, most of the rest of my progression has been "natural" (playing various activities, making a point to do activities that reward an armor piece I'm low on or that have multiple bonus rewards). I am already tired of this and can't see myself feasibly pushing past 300 without a long break from the game - probably sooner rather than later. 2. Some "big voices" in the community that have little actual experience with the game seem to think grinding Power Progression (through Encore pre-nerf) would have hurt player retention. I would argue the system in its current state will hurt retention and continue to hurt retention more than people trying to look for ways to circumvent a bad system. 3. If you have to continuously have to nerf an activity (Encore) and even stop including certain activity modifiers (3x perma-Grapple) because people keep looking for workarounds, please consider what this says about the current system rather than the playerbase. It's not a matter of "people are doing this and it's not what we intended" - it's a matter of "This is mind-numbing to begin with but if I can get to the good part faster, so be it.. at least it speeds up the bad part." No one thought grinding pre-nerf Encore was fun but they still did it in hopes for a light at the end of the tunnel. 4. I don't want to play at -50 in Mythic missions to get t3 rewards at best until I'm at 450. It feels awful to begin with, t3 for suffering makes it worse. This further disincentivizes the loot chase in some areas. 5. The current system makes it very difficult to feel rewarded or to want to help players outside of your current "bracket" of progression. If I'm in the 100s but a buddy of mine wants to run Master (300+) content. Sure, I'll get brought up to -5 parity from him but I'll receive tier 1s for completing the hard activity. Why would I want to jump in with him when I can earn similar rewards at a lower effort required? If I'm 250, why would I want to help a buddy of mine run Normal (10) or Advanced (100) activities when I won't get anything for it? The idea that your Power Level almost fully dictates your rewards received is genuinely crazy and segments the community more than the Portal brings them "together" (using together very loosely here as any non-Portal activity is dead). 6. I am told by multiple sources (one who is 300+, another who is 400+) that it does not get quicker. I have been doing this for a majority of the time since the expansion released and am being told it gets [b][i][u]SLOWER[/u][/i][/b] than what I'm currently experiencing??? 7. Raid and Dungeon activities do not feel rad (pun intended). Desert Perpetual is arguably "simple" mechanics (I think the HLC stretches their definitions sometimes, personally I think they confuse intuitive with simple as the mechanics are "simple" in the sense they are quick to figure out but the execution has to be very tight) with wanting near-perfectionist gameplay (a lot of the encounters like Hydra or Wyvern feel like all-or-nothing where if you have a person with a mechanic as a role go down or if you even slightly stumble your pace, it's a definitive wipe). Not only is there no chance for a "hero moment" but you get Tier 1 loot when I would argue the base version of the raid (with no feats enabled) is on-par with Salvation's Edge. I have lower-skilled friends who I would never dream of attempting to take them through either raid despite managing to get through things like Vow. Most raids and dungeons, if not all of them (I didn't keep track of my single completion of DP and the Power Level of the rewards I received), do not provide a power boost meaning there's almost no interest in running that content right now (I also would not be surprised if they still give armor in the legacy system as you can still get legacy armor in the 50s from other sources that aren't tower vendors).

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  • Can confirm: Running an Expert solo ops, getting a good score, and then receiving Tier 1 loot isn't a thing that feels great. I tell myself it's upgrade fodder and not to worry about it, but it still sort of feels like I wasted my time running the Op. The effort-to-reward ratio feels very off in this expansion pack. The difficulty level is pretty sweaty, the rewards are often pretty mid. Would be nice if Bungie gave it a look.

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    • More excellent feedback bungie definitely need to see how ok point the forums have been since launch if this terrible expansion

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    • At the brink of 300 and it is 0 fun

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      • I have had a coupel of days where it is 3 weapons of the same type across the activities, 2 in the same sections. Still as per usual class is the item that seems like it is the last to go up :)

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      • Wait until you all figure out at 300 they nerf your progression to slow you down. Get ready for your plus 4s to be plus 2s most of the time lol. I am guessing from 400 to 450 is plus ones most of the time. Bigger lol.

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      • To me the worst thing about this whole leveling system. Is that i cant level up while farming the vrand new raid with multiple feats active at the same time. But i can level up by farming a lost sector over and over. What the F is wrong with bungie.

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      • Edited by Ruuod: 7/27/2025 6:32:23 PM
        short update. made it to 310. still horrible. only thing that works for leveling up is solo ops

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      • Doesn't matter, 300 stuff is awful. One shot inside a well shooting 1s and 2s

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        • I don't see any reason to grind power if we'll always be hit with a power delta. Why not just have us sit at a set level and then have different difficulty levels for each tier of gear. The easiest giving tier 1 and the hardest, tier 5. None of this unnecessary grinding for levels to unlock difficulties to unlock higher tiers. All the difficulties are available from the beginning, and you can immediately start grinding for whatever tier you want. If you wanna go straight to tier 5, you can, or you can start with tier 1 and build your gear up one tier at a time.

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        • Well that's because they practically nerf the progression... When you go from 200 to 220 it's not that bad it's time consuming but once you try to climb to 400 progression does get a little slower. This is mostly because as you get close 24 100 you have to play on harder difficulties as well as play on the hardest modifiers possible to get the best rewards while also trying to achieve an A score. This is not the only reason why the progression is slow it's slower because you get less drops compared to the progression before the expansion. Think about it you do one activity most of the time you only get one drop in order to have more effectiveness with your progression you have to constantly play pinnacles and sometimes you can't get people to join up with you. I know some people would say oh you can solo a lot of the stuff yeah you can but when you play on harder modifiers you have to have a group. Ex it's just like mystic mystic is not designed to play by yourself it is designed For You as a player to have a team to have a well stack Build among the Team and to communicate... All of this is the reason why I will not even try to progress because I don't see a reason to I don't see any new content that would require me to actually be a higher level.. Think about weekly mission on mystic like right now my power is 250 I can get tier armor and weapons from it on a weekly basis. Most importantly to play the hardest content possible you don't even need tier 5 as long as you have a strong build with a mixture of tier 3 and tier 4 you will do just fine streamers are just trying to overhype tier 5 gear because it looks pretty with all the gold color 😆. Tier grind matters.

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