If your comment on the contest raid experience is “every one will be unique” then you’re going to push people away. Not knowing what to expect makes people not want to even try because it very well could be another one of these. You need to set expectations for what the contest experience is. Most people do not have the time to prepare for raids like what contest DP was. Requiring super + weapons armor farming before an expansion even drops (and then not letting that armor combo exist in the expansion) just so you could scrape by a damage check or be hopeless without it is not going to encourage literally anyone besides the people who play this game as their job.
If your goal is to make contest approachable by people who play nothing but this game 40 hours a week, you have your baseline in DP. If your goal is to make contest a solid challenge, but not impossible, look at Vow and King’s Fall. Those are the most balanced raid contests in my opinion.
You made massive changes to the sandbox, I get that. But your test group was literally comprised of some of the best people in the world. And you let them set the condition. And then half of the stuff that would’ve actually been good / usable got disabled because there wasn’t enough time to fix bugs. If this is your goal for the experience, please be clear so you don’t disrespect the other 99.97% (emblem has an adjusted rarity of 0.03%) of the playerbase.
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It required more than perfect armor/loadout swaps/multiple tcrashes. It also required your whole team to roll lucky 7s on RNG dice whether any of you would receive a run ending bug like sprinting at walk speed, gun not firing correct rpm, gun doing less damage a bullet, hardware crashing completely, or a mechanic just bugging out and not working as intended. Literally any bug and your run was chalked. This was by far the worst contest experience I've had (doing these since DSC).