Bungie is still trying to push the boundaries of what players in game can handle and it feels like it’s to keep the small amount of streamers happy and ignoring the overwhelming amount of casual players.
This might be an issue if you want to keep players in the game.
Instead what they should do is put a team of devs (not invited streamers) that also play this game together and see if they can finish the activities they designed.
I highly doubt it in some activities.
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[quote]Bungie is still trying to push the boundaries of what players in game can handle and it feels like it’s to keep the small amount of streamers happy and ignoring the overwhelming amount of casual players. This might be an issue if you want to keep players in the game. Instead what they should do is put a team of devs (not invited streamers) that also play this game together and see if they can finish the activities they designed. I highly doubt it in some activities.[/quote] They see the data. They saw patrols/public events/strikes/campaigns/lost sectors were more popular than "hard" activities like "master" anything. Apparently they decided to make those aforementioned activities "hard" and attempt to make "normal" players engage in "hard" content, while making the "elites" who only do 3 raid checkpoints and log off play more of the game. Kepler world tiers is the antithesis of what makes those "normal" activities fun. Negative modifiers in patrol(or any of those things) is obviously not what players want. It started when they locked exotics behind "master" lost sectors. They've been chipping away at "casual" fun every since.