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7/24/2025 7:05:35 PM
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edzoh

STOP THE POWER DELTA IN NORMAL CONTENT!!!!

Title says it all, this includes Raids and dungeons.

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  • Edited by Stalkholm: 7/25/2025 6:24:12 PM
    I'm sort of frustrated right now. We get higher light level gear so that we can go into harder content and be weaker. There's no point running lower content, because the higher our light level, the less rewarding that content is. I'm currently light level 231, and the content that offers reasonable rewards is also way, way harder than I'm competent to play, so I'm still getting lousy rewards because I can't get B/A ratings in the content anymore. I've sort of backed myself into a corner: I can't get a B/A in advanced because my light level is too high, and I can't get a B/A in Expert because my skill level is too low. The whole delta system needs to be reevaluated, I think. The point in getting better gear is to make the game easier, or at least more fun, but right now getting better gear just means (at least for me) more frustration. I should have started dismantling higher light gear at light level 210 and stuck with the low mans. Or at least that's how I'm feeling right now. It's not fun to do an Expert run, get whooped, and be rewarded with a Tier 0 piece of gear. It's not fun to do an Expert run, get an A, and get the same Tier 2 piece of gear I was getting in Advanced. Edit: Sorry for the rant, I'm just feeling frustrated right now is all. I don't like leveling up my armor and weapons just so that I can feel weaker and die more. Edit 2: Lol, the Sieve is -15, which explains why I'm dying so much. Eff this, I'm close to just checking out for the rest of the season.

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    • What’s the point of power if it’s capped in most endgame content? Arbitrary filler.

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      • I blamed the content creators for this because they complained and gave bungie the idea that the game was “too easy” and bungie started focusing on “players trivializing content”. Sometimes I wanna level up, specialize so far into my build craft that I one-shot a Boss! I wanna feel lore accurate sometimes. Another thing is health-gating vanguard content bosses, I get it for dungeons and raids because you want to drill in mechanics, but come on! There’s no reason why other contents should have health gates for bosses. Leveling up now feel so pointless because you’ll always feel weak.

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      • Totally agree. I can't really play the game right now because it crashes so much. But I've heard they've done a nice job with optional difficulty modifiers in some activities. Why couldn't they have just made this optional, as well?

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      • Agreed. Idk why a NORMAL MODE raid is -20..

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        • Leveling up makes sense when you can overlevel content and run it casually. Leveling doesn't make sense when you're always at a deficit. This expansion brought permanent deficits in just about all content and a much higher level threshold. Yeah nah.

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          • Agreed !!

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          • 100% completely negates the point in the power grind…. Some forum members have been spamming the fake news that you can over level… be careful!

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          • Foreal Though -20 for raid hasn’t felt bad. Base normal should be more fun/casual with buds. Since drops are booty anyway. Add your modifiers for loot and difficulty.

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          • Agreed!

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          • 6
            Jet Set Willy
            Jet Set Willy

            ……..I’m an average player. 😉 - old

            Agreed. 👍

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          • One of the best feelings in a game is hitting that point where you're stronger than the content. You put in the time, and the game rewards you by letting you dominate. Bungie took that out back and shot it. Now it's a joyless treadmill. Progress doesn't feel like progress, and challenge doesn't feel like accomplishment. The goal isn't to reward you anymore, it's to wear you down just enough that the only real dopamine hits come from the cash shop. You're so starved for something to feel good, even a shader starts to look exciting. Players just wanted the game to feel rewarding again. Instead, we got another live service being quietly managed by a skeleton crew that only gets bonuses when cash shop numbers go up. The game is still making money, but it's in decline, so shareholders treat it like a liability. What used to be fun is now just a slow strip-mining operation. And we're the resource.

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            • No. Raids were a complete joke before it was introduced. It was nearly impossible to die in DSC.

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              • GIVE BABY HIS BINKY NOW!!!! Listen buddy if you want to turn off your brain 🤗 take a hike on Death Stranding

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