I ran Vesper's Host with a couple of friends earlier, and both boss fights took significantly longer. We had to five phase the final encounter, when normally we can three phase it easily. Same gear, and at recommended activity power.
Did these (and possibly other dungeon bosses) get their health stealth buffed? It's kind of over the top
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It’s a mixture of the broken artifact mods being gone from last season and the new difficulty curve. Bosses are affected by it more than majors which are affected by it more than red bars. So essentially even at -50 red bars are maybe twice as tanky. Not that bad. Majors are not that bad either. They will prob just survive a few special weapon shots. Bosses and mini bosses? Plink plink plink plink plink plink plink plink plink plink plink plink plink plink plink plink plink plink…….
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Destiny 2 edge of fate criticality boss: even with 3 vold modes... I take WAY too much damage... I have now tried to beat this boss (legendary) 14x... NOTHING.... Can't wait for the final boss !
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Some dungeon bosses are talking less damage than they are supposed to. Some easy 2 phase bosses are now a 4-5 phase.
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It's -10 power now and if you utilized arc artifact perks, that's gone. Weapon choice also comes into play.
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Before EoF all dungeons/raids had -5 power delta now it's -10 except desert whatever because that's on -20
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Thank god someone is bringing this up and im not going crazy, dungeons feels so much harder. This needs to be pushed more, I hate the health inflation thats happening, especially in dungeons. Its so unnecessary.
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We just got significantly weaker …. With out the tier 5 weapons and armour everything is going to feel like a chore