* Essentially removed 75% of the Vanguard Ops leaving only a handful of battlegrounds and strikes to play
* Removed most of the episodic content yet added no new seasonal content outside of the "new" solo ops
* Portal bonus drops are not shared to your fireteam
* Portal bonus drops can be for activities you don't like
* Quickplay has a power delta that makes it harder than individual activities and gives less rewards
* Activities are boringly easy
* Power grind is slow and tedious and will kill the game due to burnout of players
* Gambit left for dead
* Raids and dungeons no longer have a rotation and so no longer serve a purpose in your core progression
* Most exotic missions are not in the portal
* Kepler doesn't matter to core progression at all after 200
* Solstice very likely to not have the EAZ activity and instead just have portal modifiers WTF
* Only new content releasing soon is in Ash and Iron with 1 new activity, 1 exotic mission and... uhhh a raid update that just adds the missing stuff they cut from it.
* T5 Kepler loot gated behind reaching 450 power the maximum current level
* Stats don't work like they should
* Shooting Range doesn't even give real numbers
* No 6 man activities in the portal (to come at a "later date")
* Enhanced barrels and mags are like +1 stat
* Base cooldown timer removed off abilities in the subclass menu screen
* Hit markers either removed or bugged
* RoTN just completely removed from the game
There is so many more to list, but genuinely the game was unironically in a superior state before EoF launch.
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Edited by SnakeEyes734: 7/23/2025 1:23:59 AMIt's so out of touch and insane Bungie thought this design would work. Basically they are relying on free to play guardians playing Portal recycled activities that we already paid for while timegating those activities. So free to play guardians buying in Eververse every week and buying a 10 dollar pass for a new exotic with no new content but some new cosmetics is what the game has become. Yay